Waiting for Egaodot (a.ka. "How I Learned to Stop Worrying and Love the Wait”)

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KUSO! Egaodot arrived here yesterday. He said "I'll return here tomorrow, we have to talk!" and then flew away without saying the hour of the meeting... Now you have to wait, and try not to get killed by boredom in the meanwhile! Good luck! [Based on Samuel Beckett's masterpiece, Waiting for Godot]

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This crappy game is supposed to be played by two people, even you and your imaginary friend! It's a little "text-based" experiment about speaking of nothing and doing nothing...
IMPORTANT: please, read the Instruction Booklet in the game folder to find the complete description of the game ("gameplay", control scheme and "secrets")!
MORE IMPORTANT: this is a terrible game made for the fantastic Kuso Game Jam 2016! Try the other games! #KGJ16

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THEME: 1) Non-Virtual Reality

DIVERSIFIERS: 1) 《尬廣跟上,吵到抱歉》- Support multi-player mode
2) 《遊戲標題名稱會這麼長,怎麼想都是你們的錯!》-A loooooong game title.
3) 《設計師:幹》-Use default font in your game
4) 《無可比擬的真》- All elements in your game must use reality stuff like photo or screen shot.

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KNOWN ISSUE: at the moment you can only type letters from the Latin Alphabets in the Edit Box, because I'm not a programmer and I'm really bad at making games (but I enjoy it a lot!)! In the future I would like to add the possibility to write in chinese (simplified and traditional), japanese and arabic.

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Developer
Illud
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Not rated

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Last Modified: Jan 9, 2019

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itch.io