WAR DUST reviews

Translated by
Microsoft from Deutsch
Early Access Review So I alluded to It It still has quite a few Flaws but is still in Early Access, the Maps are too big that takes forever until you get From A to B I know 32 vs. 32 has to have enough Space but the Stations are too far away from the Other Stations, but could already be Little One and good that you will quickly Respawnt but Race you can also not really KP have a WMR but the Graphics look Hammer better than Stand Out VR definitely, the Visor goals and Sow works also Wonderfully good Hand ling and instilling instant other Players and is nicely Crowded And it is a genuine Successful Battlefield copy but there still needs to be a lot of improvement, but it is real for €12.499am Cheap after costing 40% Off after €20.99Ny is definitely worth the Price.
Translated by
Microsoft from Deutsch
Early Access Review War Dust is a multiplayer war simulation in The Style of Battlefield (tested with the HTC Vive) In huge Battles with a total Of 64 Players (32-32) we try to gain the Upper Hand. To do this, Points are taken as usual to enable his Team of Victory. For this purpose, we have Different Classes at our disposal, from The Frontline soldiers to Ingeneur and The Medicior to The Sniper. After gaining enough Experience, we can also better equip our fighter. On the big Maps, not only Foot Soldiers, But also Tanks, helicopters and even Jet jets await Us, which of course we can all control. If we die we can spawn Either at a captured Base or at our Squad Members, so we don't have to wait for the Battle to end. The Graphic is the Unity kit, it is not superior but sufficient. Much Is offset by the sheer Size of the Maps. The Handling of Weapons is so far fine, only the Target Telescope from The Sniper could have been a little larger. We have Various Options at our Disposal for control. I ultimately decided on the "free Movement" over the Touchpad, which also went very well. However, you have to deal with the Control a little, E.g. trigger certain Movement sequences during the Parachute are not immediately apparent. (Even if they later seem useful) At the Moment there are a few smaller Bugs, E.g. my Rifle floated in front of me after I wanted to put it down. One of the High-rise buildings also "hovered" a Bit above the Ground. Once I was even on a Helicopter because I wanted to spawn at a Squad Member who flew off grad ... Otherwise, however, despite the large Number of Players, the Game ran amazingly fluidly. I think with a little Fine-tuning could really create an interesting Game here, I really hope the Developers stay on the Ball here. All In All, the Game makes a very good, if not perfect, impression of who likes big Battles, can overlook small Mistakes and looks optimistically to the Future (in terms of Development) should strike quietly. One can only hope that the Servers remain full, in the Alpha they were already very well visited. Greeting Ziffi Ziffi's Game tips as Curator: https://store.steampowered.com/curator/5837414/
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