Translated by
Microsoft from Russian
Microsoft from Russian
Russian Pro...
There Was a company called GFI Russia. All Her history, she created nightmarish games, from which I wanted to spit during the introductory movie. This company gave the world all sorts of "Antiterrory", "Law Authorities" and other junk, which is safely buried in the history of Russian gambling. The more surprising that the last game of developers, bearing the name Warfare, came out a strong serednyakkom, which can be played, while enjoying.
The Plot is simple and Nezateyliv – the King of Saudi Arabia betrays his nearest entourage, and he, from despair and hopelessness, appeals to friends of the Americans, ready in the shortest time to make this country democratic.
It is for the seyatel of democracy that we have to play. And the whole game is gradually reduced to the confrontation of well-armed Marines with terrorists. But terrorists are also not a blunder-our enemy has a much larger human reserve, and in every way trying to avoid death by hiding behind some fence.
At first glance, the game is something similar to the Company of Heroes-squads, technology, bias in the direction of gameplay, rather than the calculation of resources. By the Way, about resources-they are in the usual sense is not, everything is reduced to the difference in killed/lost. For each destroyed enemy squad you are given points that you can spend on additional troops in the next task. At the same time, if you come out barely alive, the difference will not be in your favor, and get ready for the most limited number of fighters.
Warfare tries to resemble a very serious and complex strategy, which is not quite true. Yes, physics, the real characteristics of weapons, different existing technology, gives the game a certain seriousness, because if the explosion of some Hammer, nearby stood your fighters, they will immediately die. The game is forced to plan the action ahead, because banal "to select everything and attack" here is not to do-all your army will fall. On the other hand lies the eternal misfortune of "made in Russia"-AI, which, as usual, is incredibly dumb. Gradually, the game from the category of "need to think", turns into the use of one circuit throughout all missions, because the opponents are many, but they use only one tactic-"saw the enemy, hide and shoot."
Warfare-game meticulous, devoid of dynamics and entertainment. Someone calls it a "deep" strategy, other ball-boring, because most of the time will have to think, not play.
Someone would be delighted, others will consider the game as another domestic trash.