WARFLEET - CAPTAINS
About
We are really excited to have completed the Technical Demo for the game and have everyone get hands on with it to let us know what they think.
What will the full release look like?
- 30 ships spread over 3 unique Races (Humanity, Elfen, Orcoid)
- Ship customization (from weapons, to components, to visual customization like paints, liveries and more)
we are already researching a system to allow players to freely customize their ships with decal placement.
- 6 game modes (ranging from traditional team death match modes, to more cinematic 'war' mode with objectives and cut scenes.)
- Clans, Parties and all the social shenanigans you expect from a game with competitive multiplayer.
We will also be periodically updating the game with more ships, customization and game modes, depending on how popular the game gets we really would love to add PvE expansions and more story focused game modes.
The game will be free-to-play on the full launch and will focus on delivering quality over greedy monetization practices. This means no pay to win items in the game (on a mobile game?! thats craaaazy!) yup that's right. We plan on having cosmetics and nothing that give players more power over another that hasn't bought items in game. The only power you can have is the power to dab on the competition with your awesome looking ships!
What's in the Technical Demo:
- 2 ships from 2 ship classes, Destroyer and Frigate Class with pre-loaded ship abilities.
- 1 map, the Maginot belt, an asteroid belt that borders human and Orcoid space which saw witness to a battle around one of the many observation posts build to warn of incursions by orc vessels.
- 1 game mode (Deathmatch)
- Bots
The Plan:
So here is the plan, in order to complete this game we need funding, and in order to get funding we are planning on announcing a crowd funding campaign, but in order for the crowdfunding campaign to get some traction we need some hype.
That's where you come in, YOU are the ones who will decide if this game is something awesome or if it's back to the drawing board. Your enthusiasm for the game will fuel our conviction. So share the game, follow us on our social media profiles and get word out! Keep the game servers alive by donating on Patreon.
The future of the Game?
Immediate Future (adding stuff to this technical demo):
- New Ship class, Battleships, Hard hitting vessels that are slow, tanky and mean as hell.
early look at the first battleship class ship in it's grey-box phase
- New Map Abandoned mining outpost. A large mining complex that was owned by a wealthy mining company now lies abandoned as the threat of incursions by other factions has made it too dangerous to stay operational.
- New turrets for each of the ship classes to side grade your ships with.
- optimizations and bug fixing.
Far Future:
When the game gets funded we will be working full time fleshing out the each of components of the game to deliver you the features listed at the very beginning of this page.
Warfleet - Captains will have a rich lore being built in the background as this is our first serious IP, we wish to expand on this universe with other games in the future. At the initial release of Warfleet - Captains much of this lore will be delivered through flavor text on ship descriptions and loading screens for maps. However! We plan to release updates that allow us to explore this universe more via PvE mode that begins to tell a tale of epic conquests, and tragedies alike. In order for us to do this however, we need to make sure we are funded adequately to work on the game.
The Good News?
We have done the ground work, the tech is in place and ready. Progress is going well on the creation of a robust customization system. From here it's all a matter of providing ourselves with a means to cover our expenses while we flesh out the game.
Living costs in Sri Lanka is nearly half that of western countries. What does that mean? well it means we don't need nearly as much funding as a typical indie team from Europe / US. To show some perspective getting $500 a month from Patreon will allow one member of the team to work on the game full time, in fact it will leave us some change that can be put into sever upkeep.
This means the help we need to get this project up and on its feet is far less than what you would expect. In fact we estimated that roughly $30,000 will pay for everything the team needs to work on the game for 1 year from the point of funding. This is adequate funding and time for us to develop the game up to version 1.0 with the feature set outlined for version 1 (outlined at the top of the page).
The Bad News?
Well he big one is that currently we can only support up to 20 CCU (concurrent users on our game ) this means we can only have up to 20 people IN A MATCH at any given time. In order to increase the concurrent user limit, we will need your support.
we are still a new indie team. Therefore we need to build faith with you, that we are capable of delivering on the goals we have outlined.
We have used up all our resources at the point of releasing this technical demo, therefore in order for us to continue development we need to secure funds.
What can you do to help?
- Donate!
Well as of right now we use the photon engine to handle the networking, and you will notice that there are cues, these are in place because we don't have a package that can handle alot of concurrent user traffic. You can help us secure a boost to the concurrent user amount by donating enough so that we can purchase an upgrade to the photon services.
You can either donate here, or head on over to our Patreon on : https://www.patreon.com/ironbloodgames
where you can come and help us keep the project alive by getting a monthly subscription. Every dollar will help.
2. Spread the word!
Let your friends know there is an indie team trying to get a fun multiplayer mobile game out and its all about blowing each other up in big ol' space ships! send them over here to try it out for themselves! We will send emails out to all our itch participants when the crowd funding campaign is up and ready!
NOTE: To download the technical demo build press the Google play button.