Average Playtime: 3 hours

Warfront Defenders: Westerplatte

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Battle of Westerplatte was unique in many ways, and this game will try to reflect on that. Players can expect that they will be outnumbered, outgunned, but not out of tactics. Also, expect enemies with brains, they will react to your strategies and apply counter strategies to break down your defences. All you have is a handful of soldiers to stand in their way.
Warfront Defenders as a series of games will attempt to take inspiration from the historical battles of WW2 and turn them into tactical games playable on small dioramas. This game is made in collaboration with the Museum of Westerplatte to derive inspiration from the actual event and design the level based on the actual maps from the period. Though this is not a chronological account of the battle, the gameplay and the tactics are heavily inspired by the proceedings of the historical battle and its challenges are designed to remember the defenders of Westerplatte.

Feature List:
  • Destructible environments
  • Position your soldiers anywhere, use cover tactics, some of the areas are more exposed than the others
  • Equip/Add health and Upgrade/Downgrade your soldiers during battle
  • Build fortifications, lay mines to slow down or kill enemies
  • Reactive enemy AI, changes strategies based upon your movement
  • Overwhelming bosses like Battleship Schleswig-Holstein, Stuka dive bombers, snipers
Release date
Flying Robot Studios
New Reality Games
Age rating
Not rated

System requirements for PC

  • OS: Windows 8
  • Memory: 4 GB RAM
  • Storage: 300 MB available space
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Last Modified: Sep 17, 2019

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Warfront Defenders: Westerplatte reviews and comments

Translated by
Microsoft from Russian
Product received for free Early Access Review the Interconceived idea. Nice design. The Game looks attractive. But There are a couple of flaws. Well probably the most conspicuous, it is by default disabled mode of moving the camera with the mouse. WASD is not very convenient to manage. Sometimes the soldiers shoot at the already dead enemies, who did not have to disappear. Manually controlling the life and ammo of the soldiers without pausing (at least I did not find it in the game) is quite a mutorno. Yes, and it won't save the situation much. Such things at such quantity of units it is desirable to automate or enter the controlled pauses between waves. Sometimes The units are blunt and do not turn to the enemy (even when they shoot them). Because Of what they miss him or become killed. This game just needs a sophisticated system of shelters, well, or would like to create their own say trenches. In General, the game has a deposit. If you bring to mind, you may get a sweetie.)
Translated by
Microsoft from Russian
Early Access Review Description: Abandoned in early access RTS without construction. The Outbreak of the Second World War, Germany is attacking Poland and we are defending a small town. Levels developers have done only 5 and the last two of them are terribly fun. The City is represented by only one. We are given a squad of fighters, which we put on the map, arm, treat and try to destroy them rival. The Goal of each level is to hold a certain number of minutes (5-15). Bugs darkness, game rudimentary. But still it is very unusual and lures. I'd really like to see the full version, but it's probably never going to happen. I Do not recommend it, but if suddenly it appeared in your library then to pass an hour for it it is possible. Rating: 4/10 post-match: If you liked this review welcome to the group http://steamcommunity.com/groups/uojer-here you can see the recommended games, other reviews, as well as just chat in good company.
Translated by
Microsoft from Italian
Product received for free Early Access Review I reviewed this title for http://justnerd.it/2017/08/18/warfront-defenders-westerplatte/Take a common tower defense-style game, add a part of RTS and model it all by inspiring Heavily to that immortal masterpiece of Cannon Fodder. Done? Fine! What comes out is precisely Warfront Defenders: Westerplatte! As in any self-respecting tower defence, we will conscientiously place our defenses on the territory, so as to be able to halt as effectively as possible the advance of the enemy troops, which will be under progressive waves of Increasing dangerousness. So Far, nothing strange. The beauty is that in Westerplatte we will not have to limit ourselves to position our resources (the soldiers of the garrison) but we must also equip them properly and give them also orders of movement, both individual and team, just like in a normal RTS-style Command & Conquer. A great title, much more fun than it might seem at first sight!
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