Warhammer 40,000: Armageddon reviews

Translated by
Microsoft from Deutsch
Rating: Since I don't think anything of a Percentage Rating (E.g. Is the Graph now 80% or 82%?) I make it easier for myself and rate from-about 0 to + +. By the way, the 0 does not represent 50%, but also a genre standard. Info: I played through the Game on "Medium." The first two of three Campania were played in version 1.03 and the last Campania In the recently updated Version 1.04 Short Update: Got the Tutorial inc. First Kampanie with version 1.10 re-played. Thanks to the new Units, some improved Layout & (Bug) fixes, the Game plays itself a bit more round. Unfortunately, nothing changes that you don't need/should use ~ 90 +% of all Units to win. Rezesion in Short Form Graphics & Sound are sufficient. The Unit Diversity is enormous But you only need about 6 different Units to win the Game. Bugs I had none but in the Kampanie 1 & 2 were (in the V1.03) in two Missions the Mission Goals wrong. The Game doesn't really take advantage of Lap Strategy. Despite some Shortcomings, the Game makes you feel Good. Buy recommendation from me. Rezesion in Exclusionary Version Graphic Graphics (in-game): 0 sufficient Graphics (in the Mission Descriptions): 0 Very nice Pictures but everything without Animation. Sound Language from Characters: 0 to + The Voices "fit" the Character Music:-to 0 Dudelt so in front of you; However, you can adjust the Volume. Lap StrategieFeatures extended by Mission Ampania 2 & 3 Entry into Game 0: Despite missing a usable Turturgical neck Amazingly fast. After one or two Missions, you know how the Bunny is going. Difficulty-to 0: Fluctuating but sometimes already demanding. Balancing--up to 0: If you have the wrong Units, a Mission can become very difficult to impossible. Unfortunately, you can only notice This when it is far too late. Unit Diversity--: There are Units without End, but you only need a few of them. I got along with a Scouting Type, a Tank, an Infantry Type and two Artillery types. Flight Units have too few Bonuses (or too expensive) to use. You can upgrade the normal Tanks to the Super Tanks (Baneblade & Co) but not the normal Infantry. Here only "sell" and buy Spacemarines anew; So you lose the Experience of old Unity. Units gain Experience and you can take them into the next Round. Lap Time limit:--up to 0 Brrr so what was modern in the 80/90s but hasn't lost anything in Games these days. Technology/Operation/Other Reload Time: + very short Story: 0 to + nice but nothing stunning. Game World: 0 WH40K offers a lot but it was built a little too little into me. But for the Game, it's enough. (I know the Universe from other Games, Books and P & P) Bugs:-to 0 Bugs themselves no had BUT the Mission Goals do not always tune. It is just frustrating If, according to mission goals, one is to occupy 4 cities, but in "Reality" with all your Units you should let yourself fall behind. Turturial--Yes, there is one but it didn't get me anything. Just done too badly. Editor: Not tested Multiplayer yet: Not tested My Conclusion: The Game is not An Eye-range, you could have hollered out of the 40K Univerum more and yes it doesn't quite run around BUT it has been Fun for me. The Update to V1.04 has also brought in a few new Units and other Goddies. There is a Buy Recommendation from me.
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