Warhammer: Arcane Magic reviews

Translated by
Microsoft from French
Great game! The difficulty is well dosed-) the game is translated into several languages, which is very positive. Even if you make 1 or 2 small extra purchases to have a team of three characters and a card chest, that's reasonable. Then if you keep doing a few games, you win a lot of golds and rewards. For example for your first day, you get 100 golds and the scenarios are unlocked fast enough, etc. After 3 hours of play, I find this game nice and relaxing-) we really want to keep playing!!
Translated by
Microsoft from Spain
Don't Even Think about buying this swill. As We open the game we find a more than lousy graphic section, not only for the quality of textures and modeling, but for the graphical environment itself; Simple rubbish. I am Not a person obsessed with graphic quality, rather on the contrary, I enjoy indie games without demanding much in this aspect. I Still believe that a game should be required a graphical environment and not aesthetic, but does not harm the eye. The only reason I bought it, and like I guess the vast majority of buyers, is because it takes advantage of the Warhammer flag and the board games in general. I bought It thinking multiplayer, but it's not even entertaining, and I'm a big fan of the board games of this style. You get to make It unsmokeable within two minutes of starting. I paid for this crap, but I don't recommend adding it to your free Steam library, the less you pay.
Translated by
Microsoft from French
Nothing to do with microtransactions but for me it is a game with little tactical interest. Basically you start with 2 mages and a spell each only then you can buy with the money of the game (and without needing to go to the checkout) of the new spells specific to each Mage so once the tutorial completed, your fire Mage possesses his basic spell and s one goes out of the next level and your Mage from the air his basic spell. Mages can cast other spell in the form of single-use parchment and are found DS of chests. You walk on a map but what is the interest because as we approach the goal, the monsters appear and the battle arena is formed: so it is useless to go explore this corner of map where you suspect enemies to hide because they will only appear when you are 1 or 2 squares away from the lens. The side board game also badly transcribed because there is no fun and stress to see roll his dice to see if one succeeds his spell: the result of the dice is displayed as soon as one clicks. Of course, in terms of game mechanics this does not change anything, but in the spirit of a board game with dice launched, it is missed (for me) even at 4 euros, this is the 1st time I ask for a refund on steam...