Translated by
Microsoft from French
Microsoft from French
The game is indeed a Warhammer Quest, with the small scenario etc and dice rather pretty decorations.
The real advantage is to be able to play "enemy" breeds and do a little what you want to compose your team. Make a full ogre, vampire. Same for the skill that we team up rather than learn. It's not bad, it changes enough the gameplay and how to approach the game. We can have fun but I think there was a problem because it makes cheap.
Already the interface... It's like an alpha. There's nothing, the strictest minimum. Home page click a button > backup list + parameter button = that serves for options... but also for the skill detail and to leave the game... Just putting a button quit is complicated?
Question finishing there are ideas but you already feel a 2nd problem. The skills or the means that are lacking. The 3D models are of a poor, the characters are really ugly (we see them from the top so let's go).
The human sword Player looks like Camelot's Bohort, it's fun, but the syvlain Elf and the best is the dwarf killer. It looks like a red-haired Halfling, who would have eaten his sandwich with an axe 2 times his size. ^^ At stake we move to 3D more than a paper-like card. The opening of the cities on the map makes very game of throne (it's not bad). But the interface of the cities is 3 places with the same worries of minimum... to summarize there are only 2 possible actions. Select by mouse and click on the "button" that appears (edit, equip, level SUP, return, next, previous). I am not talking about objects that cannot be put back into inventory without equipping another one instead.
Clearly it is the finish of an alpha.
Game side? So it respects the game box.
Graphically it is prettier than the 1st, although I find that the places are a little too resembling. The actions are pretty simple to do we understand quickly and the AI is not too null. Compared to the first one we stay in the nails.
I mean, if there's something. Flame weapons embrace the ground... and if we are caught in it is 4 PV for 4 rounds... 12pv so... be the strongest weapon of the game at low LVL... but good a torch that embrase the floor is a little abused.
What differs, I would say the difficulty. OK I used to play, but there was a lot of change that make the game very accessible. The gold is farme a little more, but especially the expenses are very diminished (it's not so bad), there is no event in town, only on the roads (I have little to be played enough?).
Access to equipment has only race conditions. I saw an axe of Krell at 900 gold directly accessible to the first village. I had the 900 gold in 4 or 5 missions... thing that one would not have had in the 1st (is wrong or is right).
My opinion this is an entertaining game like the 1st, which is more affordable difficulty level and understanding of the gameplay. But clearly the first to more mouth-level interface and immersion. Frankly to propose such a minimum service is that the license had to cost them a monster budget. It is in the end not serious but for €20 we expect a real Studio game and not a trick in a garage.
Graphically it's pretty, especially the reliefs when the décor with 2 overlapping planes. A small effect of shine and motion. But for now there is too much repeatability in what I have seen.
On the other hand playing black Elf, Sylvain or high, pretonnians, blood Dragon... but it's too good. Especially as for the time being, the inventory is also used to put their passive and active powers. That gives a certain strategy.
In the end I enjoyed playing, but the game seems to me too easy (for now). Even if the universe of Warhammer seems to be transcribed, the atmosphere of the interface is so poor that one will not dwell on it.
I think this game really needs a big finish. If you have the first wait. After that I have fun.