Warlock Revenge reviews

Translated by
Microsoft from Russian
Product received for free From the first frames of the project Warlock Revenge seems extracted from the ancient sarcophagus of the extinct civilization found somewhere at the bottom of the Mariana trench. Really in 2017 there are wishing to run a clone from a mix Ultima Underworld, the first parts Might & Magic and Wolfenstein 3D? Of Course, there are, because retro is now in vogue. Another question: "Does the game Offer any new mechanics, fascinating plot and interesting ideas, or simply copies predecessors from the early 90s, making it not too high quality?". The Plot of the Event unfolds on the Island of Shadows, inhabited by mysterious creatures with magical abilities, demons of disgusting appearance and other evil spirits, called by the local Magami to subdue the island lands. The Tricky plan was a success: the population either liquidated or turned into monsters. The peaceful life will have to be forgotten forever. But the protagonist-Warlock Haviron, who is going to destroy the Magic book, is not ready to tolerate this state of affairs. Of Course, in the game the story is almost not disclosed, but the description looks intriguing. Gameplay and graphics Classic first-person shooter with a stick in the middle of the screen cannon (wand, magic wand, no matter), moving around the locations and shooting all that we meet-this is the most accurate description of the gameplay. It's like the good old 90s: we walk in the places, trying not to pay attention to the pixels the size of a fist, collect bonuses, use magic artifacts and wand-the main weapon of the protagonist. There is an opportunity to pick up a level of difficulty to taste, depending on the desire to run the game gallop, or slowly to the locations. Interestingly, the design of monsters usually corresponds to the color gamut of the level at which they meet. At Each level there is a large number of items and outlandish vegetation. The First need to collect, and the second-just an element of the interior, creating an atmosphere, but sometimes disturbing. Occasionally, there are invisible walls in the locations that block the path for further movement, although visually they look like pillars and trees, seemingly allowing to squeeze past. As a result, we look again at the minimap in search of a bypass route. I'll walk through the features of the game listed in the Warlock Revenge on Steam: "Fantasy setting, rarely found in the first wave 3D shooters." Not quite so, because there is a Heretic, offering much more variety in weapons, artifacts, enemies and bosses; "Nice graphics with elaborate locations." Within the Stylistics – yes; "Epic musical accompaniment". The Music is not bad, the atmosphere corresponds; "Classic gameplay". Yes, with all his monotony. On Steam except "Recommend" and "Do not recommend" the rating from the category "Neither fish, nor meat" is necessary. On the one hand, the return to the classics-it's nice, nostalgic notes sometimes arise. On the other hand, if you like shooters from the early 90s, why not play them? There are many projects from those times that are not very well known, but are played better and give much more interesting experience.
Read more...