Warlocks vs Shadows reviews

Translated by
Microsoft from Deutsch
Early Access Review I played the Game with Friends for 1 Hour. I have to say, in the Beginning we just thought to ourselves where we saw the Intro. Really awesome Game, but then when we started to gamble it. Was the Question more likely to arise, what kind of Shit this is? The whole Game Mechanics are really cool. But there are some Things that bothered us a lot. For one thing, why the Hell must be a Pillar or a Tree in the Foreground in every Level? Seriously, What is that good For? Lest you see yourself again? Do you no longer have to have chic Backgrounds, but also disturbing Foregrounds? The Classes are not balanced In the Deathmatch and new Classes have real Problems in Story Mode. Above all, you can't really get far without a Healer. In itself, the Genre, the Edition like Risk of Rain, is really cool. On the other hand, however, there are still a large Amount of Problems that disturb very much. -Low Resolution, partly mega mega Grotto looks. -Aufen 46 Inches the Font part was a little small, but the Iticons huge. -Graphics in the Foreground annoy and restrict the Visibility-Classes should be gebalanced-You should be able to shoot into all directions, as you have Part mega problems defeating the flying Monsters, since it is not exactly easy to jump with + Our first Boss Was very well animated and cool made + the Design of the Classes is made cool + The Monsters are also different, which raises the level of difficulty But to get to the important Point. I wouldn't recommend it to anyone who likes to play with Friends. I would resort to other Titles like Crawl or Castle Crashers!
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Translated by
Microsoft from Russian
Early Access Review Tried to make the game in the style of Risk of Rain-did not work. The Game is no. 1. Repetitive and annoying in 5 minutes! Yes The graphics are cool, but not more. 2. The engine of some rabid, on the screen all worn, flies, shoots. Because of this, controlling skills are simply unnecessary. Tactics of the game basically boils down to the fact that without interruption to press all the buttons in succession. 3. Yes in the game there is pumping level and skills, and the point? ALL skills are immediately available and open. In fact, you get the skills and do not see the difference, because except for a small increase in damage nothing changes. Yes by the way some characters in general incomprehensible skills, and even more unclear why they are so confused. 4. There is a shmot. But here too it is unclear, that give parameters and why it is all necessary, Shmot Falls-falls-falls. But you don't see any difference. There is no natural Drawing of dressed things. 5. Levels are also striking simplicity and monotony. All levels in the size of 50 to 50 tiles, 2-3 platforms on which you can jump, all. 6. Monsters Yes too incomprehensible, all mobs as one, honestly the difference is not visible. In The game there is no such that a strong monster (not the boss) and he had to be afraid or dodge otherwise if roasted in full (as for example in the same Risk of Rain crab who bows on the ears), or some small nimble monsters that abuzyat you every 5 seconds and make sense to run around or something to do, this is not. All monsters behave equally and seem to be the same and differ only in texture. We Summarize:-Gameplay-poking 2 buttons-levels-primitive monsters-all like 1-pumping-why not? -Shmot-it would be better to make perki Game-boring monotonous and useless. I do not recommend to Buy strictly! The Game is similar, but with Risk of Rain nothing in common.
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