WarMages reviews

Translated by
Microsoft from Spain
It'S The most monotonous thing I've ever played, a coarse gameplay and a modeling of sprites as horrible as the drawings. Sure, this weird mix of Visual Novel and..., Shut ' em up? Could have been something different if prioritize the gameplay, which after 10 minutes you know that you will be the whole game, even too easy, no challenge whatsoever, but I want to make clear what I think about the gameplay and then go to the visual section that leaves a lot To be desired. --GAMEPLAY--Could be something addictive and fun if it were more frantic or the map was bigger and its mechanics were different with many skills at a time, but it is simple, becoming boring, and careful, I do not say that being simple is bad, for example Flappy Bird is Simpl, but addictive and fun for what it offers, but here you have an almost invisible life bar the first time you play, there is a damage meter but I think unnecessary, besides that the small variety of enemies makes it predictable. There is Also a way where you don't have to swallow that ♥ ♥ ♥ ♥ ♥ From the story if you just want to play for a while, but it seems that the three are the opposite, Easy mode is type you have basic damage and you get to a goal of enemies, and the Madness is supposed to be the hard , you become a killing machine making One shot to almost all enemies, only increases is the goal of murders, and not how much watering. And The shield, is very broken, if I had a cooldown would be a challenge or would have something interesting to offer, but is that in all modes is too OP. Of Course you are spending a little life per second, but just give a touch and avoid attacks at any time is more than effective. The map is small, ugly and badly designed, plus the way you die is hateful. --VISUAL SECTION--I Start with the simple and unrecognizable modeling of sprites, not what I was driving or what I was facing, then I realized that it was a guy wearing a hood against other guys wearing a hood, but not only that , is also ♥ ♥ ♥ ♥ ♥ R2D2 or a Russian probe (do you understand?). The part of visual novel is ugly of cojones, the drawings start being good in the first minutes, to decay a few seconds, even the majority of the funds are images in low resolution that do not fit with the drawings. I Think this was the priority of the developers, because if they had been careful to create a more refined and addictive gameplay, they could have a game but without narrative but some explanations of why I'm doing what I do in a 20-second intro. And even the story is not entertaining, it is very simplistic and you see the little dedication of the developers. It Is Ugly, the menu has badly cut images and designs that are not very nice, even its difficulty meter is by colors, why not just put it in letters? I Really thought that because it was a recent game, and had no analysis I could have found a game fun but simple, but I found a hybrid horrido in which you should not spend your money, better buy badges for logos, it is more fun to level up Play this for 10 minutes.
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