WARMODE reviews

Translated by
Microsoft from French
Early access review I do not advise you point this game because firstly this game to servers having a ping that leave to be desired without compters of bugs and other technical and graphical worries this game is really bad and disappointed me a lot for a FPS. I hope one day it will be better and maybe I'll advise... Not to mention the inomblables cheaters at the length of the day.
Translated by
Microsoft from French
Early access review I don't recommend this game at all. For several reason:-when we go in the channel [EU] lag parts, your weapons change as its no reason-you get ejecting the game for no reason-as soon as you take a little field, the spawn are so badly done, so you are already in the c amp enemie-if you want to play with friends, it's dead! You can not join your friend apart if he says to you: in which channel it is [from 1 to 7], what game it is [from 1 till 300 jbelieve]-the weapons are crappy, for example the sniper is limit a lead rifle-dice that the part this ends , the game continues to walk-as soon as you die, you can have the bug to walk up to the end of the game finally short, this play is zero, it is better to take counter strike zombie: NEXON (even if it is rotten)
Translated by
Microsoft from Deutsch
Early Access Review The Multiplayer shooter "Warmode" is very reminiscent of the Classic "Counter-Strike," but in Contrast to the Parts of this Series is completely free to play. At the Start of a Match, the Player gets a certain Starting capital with which to buy weapons or Armor In his Team's Spawn area-The Rest works like a team deathmatch in which two Teams fight each other. Through Shots or Assists, the Player receives new Money with which fresh Equipment can be purchased for the ongoing Match. During the Gameplay, the Game relies on current Weapons and Hit zones, which makes targeted Headshots very effective: If a Player is killed, he can stock up on Fresh Gear right in the Spawn Area. In addition to this standard game mode, the "Elimination" was recently introduced, in which each Participant has only one Life per Round and, in The event of their early Death as an Observer, has to wait until all Players on a Team have been turned off. Unfortunately, the Game still lacks basic Things at the moment, such as Spawn Protection or automatic Team Balance, which Is why Spawnkills are still commonplace. As a result, the Player, with a correspondingly High number of Players, is sometimes hardly able to use the Shop Menu before spawning again. In the current State of Completion, therefore, no Recommendation can (Yet) be made for "Warmode." However, the Project is always Interesting. Once the Teething problems that have prevailed So far have been eradicated, we may have a rather respectable Free To Play tactical shooter.
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