Watchmen: The End is Nigh Part 2 reviews

Translated by
Microsoft from Spain
The second part of the biloge of Watchmen: The End is Nigh brings the same as its predecessor with slight changes. On the one hand, the graphics are somewhat better as the occlusal ambience is more present in the scenarios. These in turn are greater and that is noticeable in the duration of each phase, which also add some effects that, although they are quite few and are reduced almost to the spot expolsion of some car, is more than what the PRIEMRA part brought. The characters are still the same: the "Heroes" with good modeling and very repetitive and low-quality enemies-the skins are all different in this part at least-. On the other hand, it is somewhat shorter than the previous game, consisting of 3 chapters for the 6 of the first part although all of them longer, which makes up for a bit. In Addition, it could be said that the scenarios in general lines are slightly better because, although they continue recycling everywhere, they are not as bland as most of those of the first part. If you liked the first part, here you have more and a better peli.
Translated by
Microsoft from Spain
I Copy and paste the analysis of the first part, because they are the same impressions. The only difference is that the second part is shorter and repetitive. They Are fewer chapters than the first part, but these are much longer, so they get quite repetitive. Analysis: Only advisable If you LOVE the genre of "Me against the neighborhood" or "beat'em up" in its purest state, IE, I only recommend it if you are NOT bored fighting and fighting hordes and hordes of enemies over and over again. If You also like comic, you will have that incentive. But don't buy it just because you like comic books. At the very least, you have to like the "Me against the neighborhood" genre, if not, you'll get bored after five minutes. The worst of the game, the artistic design of the environments. It Seems all very flat, and they are very little varied. The same game, but with better designed environments, would have made the game much more enjoyable, giving the feeling of "travel". If I had to define the environments, I would define them as "mousetraps". They Are crisscross halls, and many times, although advances, it seems that you are in the same place. In fact, many phases are symmetrical, so it gets pretty heavy. Oh, and the music. Another negative point. Constantly the same melody in Toooooooodo the game. Sometimes it changes... But for a short time, because every time we are in combat it always sounds the same music... And as the whole time we are fighting... What I liked most, the crudeness and forcefulness of the blows, and its simple and direct gameplay, with a multitude of combos. At least the essence of the game, its gameplay and control, is well worked; And partitioning Mamporros surrounded by enemies will not be a problem. If I had to give you a score, I'd put a 6.5 over 10.
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