Way Beyond

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Procedural open world ARPG/rogueliteFree download Download Alpha 1 below and leave a comment Get email alerts for new releases

Gameplay is highly incomplete. All feedback is much welcome, especially regarding controls, usability, and gamefeel.

For occasional behind the scenes posts, follow me @hellobalint on Twitter, or read the Way Beyond dev log on TIGsource.

Controls
  • Arrow keys for movement
  • X key for action
  • 1-2-3 number keys or C key to switch tools
  • P key to change player character color (no effect on gameplay)
  • Ctrl-Q or Cmd-Q to quit (no saving yet, sorry)

You can set up a controller in the Configuration window's Input tab.

Alpha 1 features
  • Procedurally generated, endless overworld
  • 11 biomes
  • 5 enemies and basic combat
  • Collectible gems as a rudimentary high score mechanic
  • Health pickups
  • 3 tools to hack and slash with (sword, hatchet, pickaxe)
  • Destructible environment
  • Basic sounds
Known issues
  • Tools sometimes get stuck when repeatedly pressing the action key/button fast
  • Performance might degrade over time
  • Sometimes enemies try to leave visible world chunks and get killed off-screen to avoid further issues
  • In rare cases some enemies and items disappear as you approach them
Major planned features
  • Multilevel dungeons & caves
  • Magical artifacts
  • A variety of enemies with different attack patterns
  • Procedural, context-dependent music
  • Game saves

This game is in a very early stage. I've been working on it since 2016 but I've mostly been tackling technical things, and creating a framework for all the content I have planned. In its current state the game is fairly shallow, more a proof of concept than anything, but I now have a solid base to build more mechanics on. I'm working on the game by myself alongside a full-time (non-gamedev) job.

The exact end result I want to achieve is still very much in planning — the things I'm most decided on in the game are the kinds of emotions I want to evoke in players. Wonder, excitement, the sense of exploring an unknown world, gaining more confidence as you journey through a varied landscape. The rest will unfold as I go.

I intend to keep the game free as long as it's in alpha — foreseeably, a year or two at the very least. Donations welcome!

PS: Yes, there's a way to get rid of ghosts.  👻

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Developer
Bálint Magyar
Age rating
Not rated

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Last Modified: Jan 9, 2019

Where to buy

itch.io