Wayward Manor reviews

Translated by
Microsoft from Spain
http://niveloculto.com/analisis-wayward-manor/Based on a story of the respectable Mr. Neil Gaiman, author, among other things, of the famous comic series The Sandman, the guys of The Odd Gentlemen and Moonshark bring us this adventure of aiming and clicking (or more Well puzzles, if I may dare) for desktops (PC and Mac) and seems to be later for tablets. Wayward Manor tells us, throughout five chapters, the misadventures of a ghost that has been interrupted from his eternal dream by a series of picturesque intruders. As history progresses, our ghost will not only know more about these intruders, but also about the reason for his death and the danger looming over them. Your work will not be another to find the most absurd ways to scare them to get hell out from there and let you rest in peace. With a description like this and, above all, with the hook of Mr. Neilman, anyone would say that we are facing an adventure with touches spooky full of humor. Or at least that's what lets us see his teaser. Nothing further from reality, because after a brief introduction we stumbled across the reality: this is none other than those games Angry Birds style or Cut the Rope, ie a procurement of screens where each of them will have to repeat the same tedious S and boring actions over and over again. As I said above, the game is divided into five chapters and each chapter in turn in five screens or phases, except chapter five, which has seven. That Is to say, a total of twenty-seven phases. In Each phase we have one or more characters, as the plot advances, and our only goal will be that we discussed before: give that or those characters six scares. How Do you scare? Easy, interacting with the objects of the environment. As we scare we Will unlock more objects from the environment to do so bad work. And that's it, folks. Opening windows, throwing bottles, moving mice, shifting objects or lighting chandeliers are some examples of the frights we can give to the blissful intruders, each of them more repellent, by the way. The objects with which we can interact are presented to us with a green flange, it will not be that we were going to go wrong. When I started playing Wayward Manor I knew on the fly that it was a game that had been designed for tablets, not only for the structure and interfaces, but because all these actions above are reduced to a click with the mouse. Each phase counts, as an extra, with three extra targets, such as scaring several times with a bottle to one of the intruders or lighting several candelabras. And above, when completing each phase, we will see the typical screen where we have fulfilled extra objectives, a button to repeat the phase, another to move to the next and another to return to the main menu, come on, total Angry Birds. The music is quite annoying and the only medium-endearing melody is the one that sounds every time you complete a phase. The game is completed in a few two hours and the replayability is reduced to the desire you have to get all the extra goals or the eighty and a stormy trophies of the game on Steam. In Short, Wayward Manor is a game that should have come out directly on tablet gaming platforms like the Android Market or the Itunes Store a few dollars instead of tormenting US desktop users with a game that, of course , it is not worth the nine eurazos that you want to make you pay on Steam.
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