Weable reviews

Translated by
Microsoft from Russian
The main thing is to brake in time! Today I'll write about a simple game from the point of view of mechanics, but not at all simple from the point of view of gameplay. The minimalist neon style is in fashion today, but the Weable game stands out not only by this, but also by the specific hardcore. No seriously. You are given a small boat that can be turned in different directions by 360 degrees and either give acceleration or brake. And, if you stop accelerating the boat, it still pulls by inertia in the direction of the last trajectory. And the brake button does not work right away and brakes like a car, and not as a spaceship, that is, it simply stops, and does not give back traction, which could gradually move into motion, but in the opposite direction. No, when braking, the ship stops completely. And personally it surprised me. In other respects everything is simple: in every possible way maneuvering the ship, the player must bypass all kinds of obstacles on the way to the portal (or exit?) At the end of each level, we are faced with a fight with the boss, tell how I will not go, let it be a surprise. The graphics are quite pleasant and unobtrusive, the color of the neon does not burn out the eyes but quite harmoniously fits into the background. Here sounds and music have pumped up, in my opinion. The music needed to take more "space" and add sound effects to the same gas or movements of "circular saws" and other "tools". As a result, on a ten-point scale the game deserves a solid 7, or even 8. Given the price, the more so!
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Translated by
Microsoft from Russian
Weable-Uncomplicated "neon" Casualka from the developers of SPECTRUM GAMES. A kind of joy to bomb a bunch of... For fans of complex tasks. Subscribe to the curator and be always aware of the game novelties: Dreams of Genesis Gaming Well, first I will try to explain the essence, and I will outline my thoughts about the project. Let's start with the fact that you play as a shooter (oddly enough it does not sound). It is necessary to pass a distance with obstacles not hitting any one. In this case, the control is using the keyboard and mouse, and the cursor is a bit... Very much. Everything is simple: do not touch the walls, saws, lasers... Do not touch anything except of course the portal at the end of the path. In reality it is not as tedious as I describe, and by the way it is extremely difficult. In addition, it takes time to adjust to management, just need to keep the timings and all that. If you are not a Graphodroch * p, and know how to evaluate the game in terms of content... If you like puzzles and challenging tasks, then this product will have you to taste. A Strange and ambiguous idea. In principle, even nothing so if you evaluate the gameplay itself. As for me the design has been pumped up. In any case in speed the author releases 2 part of the game, taking into account the mistakes and wishes of the community. And as experience shows, such turkeys mature to 2-3 pieces. And Despite the fairly simple schedule... Have you seen the backgrounds? Oh, yes, the cards have a place to be, and the backgrounds are unexpectedly attractive. Here comes the engraver in the game cool, and the game is chic... But the backgrounds are still g (either dark or not about anything). And here somehow on the contrary, well it is natural IMHO, and it is not necessary to throw me ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Kami If they did not come to you to taste. IDEA ★ ★ ★ ☆ DESIGN ★ ★ ☆ ☆ GRAPHICS ★ ★ ☆ ☆ GAMEPLAY ★ ★ ★ ☆ DIFFICULTY ★ ★ ☆ ☆ TOTAL ★ ★ ☆ ☆ Weable-ambiguous indie project. Suitable for undemanding fans of puzzles, as well as for the number and cards (of course, if there is a Skichka).
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