Weirdglass [Development Page]
About
Weirdglass is a game built off the question "What if D&D was built on the wrong parts of the right fiction?", in development.
For readers of appendix N, many of the sources will be apparent quite quickly. For other gamers, many of the bits you'll read will likely feel familiar - which is intended. Weirdglass is not so much a grand original vision as it is a new curation of great fantasy ideas that have been churning around the scene for a long time.
The system is a d20-based mashup of newer and older ideas; again, if you read a lot of different d20-based rules, it's good stuff you've seen, old and new, but arranged in a compacted and cohesive package. The resulting system is short in page count, but heavy on options.
Or at least, that's the intent; this is a development page where I'll be posting parts of the book as it gets built through various development cycles. At the time this page is being made, a first draft has already been written, and is being built up and reformatted into a second draft.
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Note that all art here was generated in Midjourney. No living, working artists were named in prompts to mimic style - a few movies were (Labyrinth, Dark Crystal, and Neverending Story), but named artists were restricted to those already passed on (Maxfield Parrish, Edmund Dulac, Arthur Rackham, Dr. Seuss, and Jim Henson) to avoid style mimicry and keep a damper on the machinery doing any heavy cribbing from the work of artists currently at work. In the final draft, a full listing of properties used in prompts will be included in the credits section.