We'll Meet Again

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European Innovative Games Showcase @ GDC Europe 2015

Two people are lost inside separate dreams. Or is it the same one?

A short 2P collaborative puzzle novel about interdependence where Side A player sees, Side B player listens, both players talk to solve riddles together. And no connection is required except for human verbal communication.

Prototyped with Ren'Py in <48h for Global Game Jam 2015 (Milan, January 23-25) by We Are Müesli (Claudia Molinari & Matteo Pozzi).

Additional original music by Alessandro Coronas.

HOW TO PLAY | The game consists of two separate Ren'Py executables, "Side A" and "Side B", to be installed on two different laptops. Players are required to sit on opposite sides of a table, or not to see what's going on on the other screen anyway (so in principle it's ok to play it on opposite ends of a phone too).

"We'll Meet Again" is played by staying in constant communication with the other player in front of you: Side A player is supposed to explain to the other one what (s)he's seeing on screen, Side B player is supposed to talk about what (s)he's listening in her/his headphones as reproduced by the different "vinyls" (s)he can choose from. Puzzles are conceived as mutual and interdependent: Side A hints are crucial for Side B choices and vice versa, so that both players have to carefully evaluate their possible answers before proceeding to the following level (or "aura"). Only by solving all the 5 auras correctly, a "good ending" will conclude this prototype version of the game.

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We Are Müesli
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Last Modified: Jan 9, 2019

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itch.io