Were-Wife
About
Loving wife by day, vicious monster by night.
Try to survive one brutal week and keep as many of your children alive as possible in:
WERE-WIFE!
this game was made for the Melbourne Global Game Jam 2022 by three people over three days, from 6pm Friday to 4pm Sunday under the theme of 'Duality'.
those three people were:
Nicholas Howell who was responsible for the programming and game design
Nicholas Goh who was in charge of Character work including modelling, texturing rigging and animating character assets alongside some addition asset modelling and texturing
And Logan Urlichs who took control of Level design, Asset modelling, UI, Particles and sound effects