WESTSLINGERS reviews

Translated by
Microsoft from French
We are almost on a ' die and retry ', we do the missions dozens of times in order to know the paterns of the enemies by heart, if one of the characters dies, he returns as new at the end of the mission and if the whole band is decimate , just click on ' restart ' to redo the mission without any Malus. We loop on a décor little vary with dwellings that often come back, the personalization of our outlaws is quite limited since the only thing that can change are their weapons. I regret the absence of a "base" or "HQ" in which one could store weapons, money, armor or even held (these last 2 not present in the game), as well as the possibility of modifying our characters in order to specialize in specific things like infiltration or sniping but good... I am clearly disappointed by this game. I would advise you rather to look at games like RimWorld or even ' darkest Dungeon ' which they are more successful and worth the shot because beacouo less arcade!
Translated by
Microsoft from Deutsch
Interesting indie game because I find this Setup with "Wild West" and "Build Gang" Really total spanennd. Have also released a first "tangled" on YT. Unfortunately, after two Missions played, I have hardly been able to discover any tactical Elements. Actually, you're supposed to build your own Gear, but in the Beginning it's best to storm the Room and baller off right away. Uninvolved People should also be sent straight into the eternal Hunting Grounds, as they quickly run to the Sheriff and botch a ^^ Certainly a "nice" game, the Difficulty is likely to increase significantly over time and want the up to five gang members Be kind of controlled. For this there is the tactics mode, with which the Game is immediately frozen and you can give your People new Instructions. I know it's maybe a bit tough to rate an indie game right from the Start negative. But it's "just" a Single-player game. The two initial missions also leave little Alternatives in the Sequence Of Games. By the way, you always have the same Structure! No Random, no Surprises. And yes: It's actually just about Shooting or getting shot. Communication with the Neutrals or the Opponents does not take place except "Hm?!" :-/ (One could have put in at least a few small Questions, E.g. to neutral Persons: "Have they seen the evil Halunken XY?" And and and and ... Even a real gang Build-up over the whole Map almost as an Open-World would have been really great. Simply determine for yourself which Types, when and where are part of the Course. Therefore-it is not easy for me-I unfortunately have to lower my Thumb down for the time being. For me, the Game (since it seems finished) is not worth 15 Euros at the moment. Sounds tough, perhaps, but is my honest Opinion. In an EA title where there would gradually be further Possibilities for this, yes then ... But so, no sorry, for 15 Euros the Game is quite superficial. Realistic price/performance would be about 6 to 8 Euros for me, but never almost 15 Stones ... Sorry. Update: Spelling and Additions
Read more...