Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free Early Access Review "When They Arrived" is a Mixture of RUST-like survival, horror and quest. In the role of the last surviving man you have to stop the invasion of aliens.
The Game is a survival with the elements of horror in the first person. Study a small location. This is lost in the forest town with the spread across the map few buildings, forest dwellers, on which you can hunt and aliens, which will be difficult to find. As you go through, you can pick up and use some items, crafting them other things. Kraft is still limited. It is Noticeable that it is planned more than it works at the moment. Apart from things, There are scattered notes, telling about the plot and giving clues.
At first glance, the game is full of freedom and an open map of the terrain, but in "When They Arrived" There are tasks. Without their performance promotion on story is impossible! You will wander aimlessly in the woods until you get bored, if you do not go to perform the current quest. I am Glad that there is a plot and a chain of quests, but at the moment to pass the story to the end can not. Game in early access. The Storyline is half-done. The Developer promises to finish it and add a location with Mars, where it will be possible to destroy the nest of aliens.
Pleased that the character is hungry and thirsty, can hunt animals, to collect resources and crafting, but the living creatures are scarce, kraft and collecting are limited, and many items can not be picked up (they are used as a decoration). The Cute dog of the main character is also a decoration. There is no Real benefit from it. But He paints the loneliness and emptiness of the world, when there are no enemies at all.
For early access is good. Interesting Project, but the game needs a refinement. I do not understand why did not make a random appearance of aliens? It would be more interesting and fun to play if they were constantly appearing on the map from the beginning or at night, not from a certain moment of passing. As Long as the players reach their appearance, they will get bored. Personally, I almost fell asleep. Still need to add invisible walls at the edges of the map. The Ability to jump out of textures is better to remove.
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5 minutes of game
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review First Show me a prologue from another game (Firewatch). Then I arrive in a house in the forest with Mynoy (!) in my pocket (probably, I am a terrorist), accompanied by a very wrong dog, that on the boot screen, trying not to wrinkle from the wretched design of the interface (still draw, trying to persuade myself, now other priorities). In the headphones, a subtle background is audible Vietnamese speech. On the floor in the kitchen is a hefty piece, taking into account the time of year and all the circumstances of rotten meat, put it in the second pocket, which already has a trap (I think I'm a terrorist-poacher). Wrist Watch firm CACIO (model 1973, judging by design) show the Impossible Time 10:5. "I'm tired, I want to sleep," declares the hero (apparently, I am a terrorist-poacher-razmaznya)-I put him to sleep until the evening (well tired man-let sleep). "Oh, great," says the game, "It's dark-time to go hunting." A piece of dog sticks out of the wall. Immediately right next to the house begins to convulsively to the solder deer. Catching a fussy silhouette in the optical sight, smoothly press the trigger and the weapon does not fire. I Poke in a bukovku "R" with a finger, the mouse trying to shove bullets in a rifle-all to no avail. "Some objects fly To the Earth", suddenly informs the hitherto silent radio and again shuts down. The Station is probably called "Silence FM". "Here's a DIEPMO," says the protagonist. "Here's a", I echo, "I had to take Phoning Home."
Knowing the ear of our brother (and the development, as it turned out, the domestic-would not have taken in the vein), I assume that half of the current reviews from the razslaves themselves or their friends (I, in any case, they misled). I do not believe that this game will ever find a playable look. Why would she do that if she is still being sold in the form of not even a semi-finished, but simply a meaningless set of unrelated elements that are not related to each other? I have a strong feeling that the authors do not even have a clear concept of what they want to do. I'd like to make a mistake.
Of course, you can argue that this is an alpha, EARLY ACCESS, but other games in EARLY ACCESS work, the authors of their polishing, bringing to mind, the skeleton they have. The same game Has no skeleton-a invertebrates ameba. Okay, we'll see.