Average Playtime: 1 hour

Where Are My Friends?

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About

Eye on the ball names Wheye had come to the planet where his friends studied local species. His friends went missing, the planet is about to blow and only Wheye can save everyone. He will have to face different trials on his own.
4 different genres in one game!
Every level is a separate genre: runner, metroidvania, point'n'click quest and puzzle-platformer.
Unique visual style of each level
Colorful graphics created using different tools - from hand drawing to CG flat-design.
Atmospheric soundtrack
Original music which builds up enjoyment received from playing the game.
Game without words
The plot will be understandible to each one of you, since the story is told without using a single word.

Release date
Developer
Sometimes You
,
Evgeniy Kolpakov t/a Sometimes You
,
Beard Games Studio
Publisher
Sometimes You, Beard Games Studio
Age rating
0+ Everyone
Website
http://beardgames.net/

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Dual Core 2.4 Ghz
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory
  • DirectX: Version 10
  • Storage: 2 GB available space
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Last Modified: Aug 28, 2019

Where to buy

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Top contributors

Sinkler

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FuryFang

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11.11%
Till the very last piece
Complete the Tower-level without any items in the inventory
11.11%
Jungle
Complete Jungle-level
11.11%
Tower
Complete Tower-level
11.11%
Finish game
Thanks for playing <3
11.11%
Cave
Complete Cave-level
view all achievements
16 items

Where Are My Friends? reviews and comments

Translated by
Microsoft from Russian
Product received for free What to do the developer who decided not to create another clone of something, but to present the public its own story, even having a budget in two crates of beer? Correct, combine several genres and draw unique levels without self-repetition. I do not know how many people are included in the team Beard Games Studio, but they came to work with love and Creatist, combining runner, Classic Quest, as well as a fascinating platformer with a developed multilevel system A-La Metroid and Castlevania. All This is an independent project Where are My Friends? , released this fall, just the other day. For the First time launching the game, we hear pleasant background melodies and observe the movement of the robot in the form of ironing on a monowheel. The Visual style resembles browser time killers from the mid 00 's, drawn on Flash in acid-poisonous colors, and the purpose of the trip is to find friends of our little friend, whose portraits will appear in the photo almost in the Beginning of this silent story. There are four levels, each with its own dynamics, style, design, mechanics, but with a general mood. http://steamcommunity.com/sharedfiles/filedetails/?id=1166901974 Boring will not be anyone On a spaceship provided four teleport, by which you can jump to one of the available levels, in a completely free order. Hardcore Fans will like the special Achivka "Pass the level without a single death", challenging your skills and self-esteem. Some moments pass long and tedious, but in the end bring a lot of pleasure, when another unpleasant area remains behind. In General, the trend of the last time is traced: if the game from Indie-developer and content in it is not very much, let's complicate the whole process to the maximum. Just to be slower. The simplest and Most dynamic level in Where are My Friends? -It is jumping with the escape of alien jungle, passes quickly and easily, does not cause difficulties, but a few deaths for sure will be. But at the level of the platforms will have to sweat, barking between the laser turrets, bypassing obstacles, simultaneously solving puzzles with the search and switching levers. Do not expect to pass the next stage in 5 minutes, but at your disposal is always a good system of checkpoints, placed strictly in the right places. http://steamcommunity.com/sharedfiles/filedetails/?id=1166902078 Where are my friends and where is the text at all? There are no Dialogues as such, and each successive friend of our robotic wheel is rescued at the end of the level. Plus: There are no situations in the game where you do not understand exactly what the developer wanted from gamer at a particular moment. Repeated change of visualization and gameplay is an important advantage of this project, and the music from the general tempo does not lag behind. Other sounds seem imperceptible, but are recorded qualitatively and are intended for sounding of certain levers, platforms and mechanisms. Simple and tasteful. Do not like the game exclusively to those who do not tolerate animated cartoon graphics, acid tones as in No man'S Sky, as well as an unexpected change of genres. Everyone else, take it. By discount, for oldschool passage, or simply in its collection of aesthetically pleasing projects from independent developers.
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