White Mirror reviews

Translated by
Microsoft from Russian
"Husey duty? I'm from duty Tutei! "Domestic GameDev. Senseless and merciless in all its primordial glory. Now with the dawn of indie development every novice developer considers it his duty to release in the steam of his creation. And some, instead of concentrating forces on one quality game, for a year manage to Naklepat as much as four or five pieces. On quality, accordingly, it affects the most direct way. So, we meet the game in a very "original" genre-horror. Although in this case it is not even a horror to call. We Play for a curious alporridge, which is attached to an abandoned house in search of adventure on its fifth point. In the conditions of constantly distorted prospects wandering around the house and the dungeon, contemplate the darkness, sometimes impenetrable, listen to all the clicked rustling and tapping, four times meet with a white fever. The Plot as such is absent, its scraps are described as found by the hero of the documents in broken English. The Russian language is fundamentally absent (in fact it is not necessary here, but considering that the developer Russian-a couple of dozens of sentences could be written). If you do not hurry-the pleasure of passing can be stretched for half an hour. During this time I had the game managed to steal two times and hang once when loading the level. Among other delights-a strange opportunity to switch from the game to Alt + Tab only after the game is paused. Graphics on the budget indie level. Blurred surfaces in the dark look very much even nothing, although sometimes the impression of spoiling bugs with shimmering textures. In The caves, where the lighting is bigger, the rocks look glossy. Never understood the current fashion to make stones and stone surfaces in the games glossy... Oh, well, I guess I'm just "unfashionable." The Controls are simple and intuitive. Attention-the hit of the season. I Bet you would not have guessed, which key is scored jump (and without the possibility of reassignment)? Right, on the key with the digit 7 (and only on the one, which above the letters, and in the digital block of the seven does not work). And It's very convenient, you don't understand anything. All In all quite pretty, but quite damp and not brought to mind. As a finished project-not perceived. The Verdict is "Better less, yes better." Rated-26/100
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Translated by
Microsoft from Russian
Russian indie Horror. It Sounds scary, and not in the best sense of the word. But is everything as bad as it seems at first glance? Let's sort it out. http://steamcommunity.com/sharedfiles/filedetails/?id=658811876 Alone at home. Unnamed protagonist at the invitation of a friend arrives in his mansion to find a mysterious artifact called "White Mirror". And Of course the artifact is the receptacle of the magical evil force released to freedom. Once in the house and bypassing the local attractions (a salute to the Roman statue and a barrel of wine), the protagonist goes to the bedroom to relax before the upcoming adventures. Waking up our character immediately goes in search of adventure in the basement of the house, and from the cellar in the dungeon. In it, he meets the only monster in the game, except for the Scramermernyh ghosts, which are not much more than monsters. Playing with a monster in the catch-up hero opens the door behind which he waits... The inscription "to be continued..." And This is actually the whole story. http://steamcommunity.com/sharedfiles/filedetails/?id=658811992 About everything a little bit. The Graphical component of the game looks pretty good for the FPS-Reator'a on which it was collected. The Interior of the mansion and the inside of the cave look nice and do not cut eyes. This is already a plus for indie games. In Terms of gameplay White Mirror does not offer anything innovative. You just walk on the mansion in search of the door to the next level. On the way you have to solve not the most interesting puzzles, consisting of a combination of three keys, as well as the search For keys and fragments of these keys. The Atmosphere of the game is, and quite tense. You can Tickle your nerves if you play for the first time alone, at night, in headphones. But only for the first time, in subsequent passages this effect disappears. The Atmosphere of the game adds quite a good musical and sound. There are Steam trading cards From The nice bonuses, but there are no achievements and Steam Cloud, although for a game of 30 minutes it is not such a big loss. http://steamcommunity.com/sharedfiles/filedetails/?id=658812303 Output. Summing up, I estimate the game in 5 points out of 10. Strong One-dollar Serednyhok, not enough stars from the sky, but also does not slide into unbearable slag. If the game will be on sale with 80% discount, take no hesitation.
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