Whiz (Unreality)

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About

Team : 

Game Designer : Louis FOUERE
Game Artist : Juliette GUILLAUMELLE
Game Programmers : 
- Jules FRITZ 
- Vincent BOUTIN 

What I programmed:

Movements

  • Camera movements
  • Player movements (boost, brake, grappling hooks movements, supersonic state)
  • Player death

User Interface

  • Timer
  • UI at the end of the race
  • High score system = timer save + ghost save
  • Retry bouton when the player dies
  • Modify the cursor color depending according to whether we can send a hook or not

Sound design

  • Research and implementation of sound design
  • Adapt the sounds according to the player speed

Art

  • Research and implementation of the player and ghost shader
  • Animate the player shader according to his movements
  • Particles system for the speed sensation
  • Changing the field of view during the reel in, according to the speed of the player
  • Set up the ghost trail
  • Set up the fog
  • Create a material to permit to a shape to be scale without deforming its texture

Other features

  • Supersonic wall (Possible to pass through only with supersonic speed)
  • Supersonic zone (accelerate the player to the supersonic speed)
  • Give to the shapes the state of “grappable / no grappable”.
  • End zone

I also highly participated to the conception of the game design, created the level 4 (the one shown in the video) and I implemented the art in order to set up this sober and authentic atmosphere. 

Music : Strangeloop - YoungSpecies 
https://soundcloud.com/strangeloop/strangeloop-young-species

Platforms
Genre
Release date
Developer
Unreality
Age rating
Not rated

System requirements for PC

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Whiz (Unreality) screenshot, image №2776950 - RAWG
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Last Modified: Mar 29, 2021

Where to buy

itch.io