Whiz (Unreality)
About
Team :
Game Designer : Louis FOUERE
Game Artist : Juliette GUILLAUMELLE
Game Programmers :
- Jules FRITZ
- Vincent BOUTIN
What I programmed:
Movements
- Camera movements
- Player movements (boost, brake, grappling hooks movements, supersonic state)
- Player death
User Interface
- Timer
- UI at the end of the race
- High score system = timer save + ghost save
- Retry bouton when the player dies
- Modify the cursor color depending according to whether we can send a hook or not
Sound design
- Research and implementation of sound design
- Adapt the sounds according to the player speed
Art
- Research and implementation of the player and ghost shader
- Animate the player shader according to his movements
- Particles system for the speed sensation
- Changing the field of view during the reel in, according to the speed of the player
- Set up the ghost trail
- Set up the fog
- Create a material to permit to a shape to be scale without deforming its texture
Other features
- Supersonic wall (Possible to pass through only with supersonic speed)
- Supersonic zone (accelerate the player to the supersonic speed)
- Give to the shapes the state of “grappable / no grappable”.
- End zone
I also highly participated to the conception of the game design, created the level 4 (the one shown in the video) and I implemented the art in order to set up this sober and authentic atmosphere.
Music : Strangeloop - YoungSpecies
https://soundcloud.com/strangeloop/strangeloop-young-species
System requirements for PC
Last Modified: Mar 29, 2021
Where to buy
itch.io