Why Am I Dead At Sea reviews

Translated by
Microsoft from Deutsch
Product received for free Excitement from Start to Finish Why Am I Dead At Sea could captivate me from Start to Finish, even though the numerous Problems in the Area of Control have tried diligently to spoil the Fun for me. Miese Pre-configuration of Key Assignment, no controller support, poor Collision Query Between some Game characters and Ambient Objects ... That shouldn't have been all. But the gripping action around human Torments and Abysses forces you to play on and to play at least a few of the four Endings. You are Supported by a great, varied Soundtrack And nice retro graphics in earthbound style. Besides, it's easy To take Possession of a cool concept as a Ghost of People to solve a tricky Case in this Way.;) Pro and Kontra:-thrilling, though not really new, basic concept (a Ghost as a Detective)-gripping mystery crime drama with adult themes-varied characters with Secrets and Depth-great Soundtrack-offers multiple Resolution levels- itued simple Control, but ... Neutral:-charming Graphics in the Style of the JRPG classic Earthbound, however, doesn't necessarily sit well with the gloomy plot-solid Playing time of about 6 Hours (is fine for £4.99)-is not a classic Adventure, the Game insists almost exclusively on Dialogue Kontra:-... The Control is poorly pre-configured and does not provide controller support-some Game characters hook up with Ambient Objects again and again-the complete Takeover of a Host is unnecessarily complicated and cumbersome The full Review: http://www.gamecontrast.de/why-am-i-dead-at-sea-review/#more-61159
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Translated by
Microsoft from Deutsch
I didn't expect this Game to grab me like that! The Graphics are not so doll, the sound creepy, the Storage System under all Cannon (There are three Memory Slots and you always automatically store in the first, so You can't actively choose where you want to save. I found too late That you can also copy the Storage Level on the home Screen and transfer it to one of the other storage Levels. Is perhaps a nice Hint for my Postplayers.) And again and again one of the Characters hangs somewhere and can only be solved again if you manipulate around in the Source Code of the Memory booth ... But the Story is really first Cream and utterly stirring. We play a Ghost aboard a Ship. As a result, of course, the Scope is limited like a classic Chamber Game, but of course it has the Advantage that you can find your way around after a relatively short Time. Little by little, we get to know the Passengers and Crew and can more or less manipulate them to understand what's going on on Board. (Each of the manipulated People also has a special Ability that can more or less use us.) Something Doesn't seem to go to terms with right Things here. Who are we? Who is the Spirit in The Clo? And where the Hell is the Captain of this Ship? Over Time, I found the Game to be very intense and didn't even think about the Retro-graphics. There are several Ends to switch free. To see them all, you might take a Guide to Help, but achieving at least one should not be a Problem as there are no unfairly heavy Tasks. Those who like to puzzle deteinctively will surely get their Money's worth here.
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