Why So Evil 2: Dystopia
About
WHY SO EVIL AGAIN
• It's hard, maybe even harder than the first one
• It will find new ways to kill you on your every move
• 20 unique in-game achievements
• 50 levels
This is a sequel of an indie game Why So Evil. You have to change the color of your cube to match the color of platforms or walls featured in the game. Fast thinking and reflexes are required in order for you to survive all the traps and the attacks of your enemies.
It will try to surprise you on your every move, and most probably succeed. And when you think you have finally won and you are safe, something will go wrong and make your little world a living hell. This game is specially made for people who want some real challenge, so don't get disappointed if you die, even on the first few levels.
Be quick and resourceful and enjoy yourself.
• It's hard, maybe even harder than the first one
• It will find new ways to kill you on your every move
• 20 unique in-game achievements
• 50 levels
This is a sequel of an indie game Why So Evil. You have to change the color of your cube to match the color of platforms or walls featured in the game. Fast thinking and reflexes are required in order for you to survive all the traps and the attacks of your enemies.
It will try to surprise you on your every move, and most probably succeed. And when you think you have finally won and you are safe, something will go wrong and make your little world a living hell. This game is specially made for people who want some real challenge, so don't get disappointed if you die, even on the first few levels.
Be quick and resourceful and enjoy yourself.
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Intel dual core 2.0 Ghz
- Memory: 512 MB RAM
- Graphics: HD 5670
- DirectX: Version 11
- Storage: 300 MB available space
Recommended:
- OS: Windows 7
- Processor: Intel dual core 2.0 Ghz
- Memory: 512 MB RAM
- Graphics: HA 5850
- DirectX: Version 11
- Storage: 300 MB available space
Why So Evil 2: Dystopia reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Why So Evil 2: Dystopia" is a little skill mini game.
We are a Cube that can change its Color. On a mostly manageable Surface, we have to reach a Goal. We are disturbed by standing, moving or rotating Walls and all sorts of other geometric Animals. Falling From the Playing surface, which gradually breaks away in some Levels, if the Surface doesn't match our Color, neither should we. Our Cube moves as gracefully as it is possible for a Cube. Quickly and awkwardly, we jerk our not always easy-to-control Friend across the Surfaces. Once in motion, it is also difficult to slow down. While this was already exhausting in its predecessor, but challenging, the new Colour Mechanics make it simply annoying.
Our Colour must always be the Colour of the next Obstacle. Whether it's Areas we can't otherwise enter or that otherwise just break away or whether obstacles we're only allowed to pass in the right Color. In itself, this new Mechanic thinks the Game Principle quite nicely and does not deal with It unreactly in the Level Designs. The Problem: The poor Controllability Of our Cube does not match the new Mechanics. Many Passages become frustratingly hard and getting Through often has more to do with Luck than Skill.
Graphically, the Unity game is very simple. Nevertheless, the Graph is enough, because it is fit for purpose. However, the Sound, consisting of Synthi gedudel, can also get slightly annoying.
Rating: 5/10 Atmosphere-/10 Story 4/10 Graphic 4/10 Sound 5/10 Game Mechanics 3/10 Balancing 4/10 Game Pass Conclusion: Mrect.
4/10 Overall Rating
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Why so Evil 2: Dystopia is a Game by Zonitron Productions. Since I didn't notice any real Story, I get straight to the Gameplay.
You control a Cube with The help OF the WASD Buttons over different colored Platforms. In order to be able to get on it, you have to take the appropriate Color, which goes with 1.3, 3, etc. In the later Levels you have to do this very quickly, as some Floorboards get the Property to break away if you want to use the wrong Color on it. Actually a good Idea, but this happens so quickly that you don't have any real Time to react. This makes the Game more and More hicty from level to level and above all you have to play many Levels over and over again until you can memorize it. I also found it very unfavorable that my Cube could not jump. Since "Jump" is clearly listed in the Input overview Before the game starts, I assume that the Cube would actually have to be able to do this, but no matter how many times I pressed the corresponding button, he did not want to bounce. Hopnless!
I found The Sound extremely annoying and since unfortunately there are no Options, there is no Way to turn it off.
The Graphics are ok. Of course you don't get to see anything stunning here, but I wouldn't expect that in a Game like that either. What I found disturbing in Terms of Optics was that you can't rotate the Camera sensibly and that the Menu is far too colorful.
On the Negative side, I would also like to say that I could only play the Game steattened, with Full Screen I could not click anything in the Menu and Even on Keyboard Commands there was no Reaction in the Game.
Overall, I can only advise against this Game. If it's in the Sale for 10 Cents or so, thanks to the Collection cards, it might be worth Considering, but nothing more.
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