Winds Of Trade reviews

Translated by
Microsoft from Deutsch
After just under 15 Hours of play: I Recommend this Game! Tutorials are now available!! After almost 20-30 Minutes you have the Bow out quickly and it is easy to operate. The regular Updates, which also offer good Range Extensions, make the Game Look like a good early access game. Random-generated Worlds are great, World Market Prices strong and traceable (I find it sometimes too easy to manipulate: City always needs Gold and Ivory for Industry. You buy As much of That as you can in other Places. In addition, you buy in the City, which needs the Goods as well, everything away. The Price goes up there completely in a few Days, then you sell all the Gold and Ivory there and fer price drops there again. Wait a few Days and buy everything there again for little Money and sell everything back there a few Days later at 3 times the Price. Unfortunately, this is a long way from realism. The supply/demand principle fails a little here, as Prices do not fluctuate per Tonne of Goods even at the direct purchase/sale. One can buy ' Infinitely many ' goods in one Fell swoop in one Place at the same Price, with the price only developing accordingly on the Following Days. A Change in the Price per number of Tones bought or the Principle Would be good.). Ai Opponents trade strongly and are strong Trade Opponents. But would it be interesting if they also attack our Braiding loaded with expensive Goods to keep us in Check. Or perhaps various Characteristics that show up every now and then (E.g. that a Ki opponent trades in very expensive Goods, or a Trait, for an increased focus on colonies or from time to time aggressively enemy Enemy ships (-> Ships and To be able To switch back would also be a nice extension), a Ki-opponent trait that puts the CPU-controlled Player in a Focus on getting many Jobs done, etc ... The Focus remains, of course, on world trade, but so small Characteristics for AI, would bring a breath of fresh Air to the Sails of the SPiel). The different States are also waging war among themselves ... Here it would be exciting if (perhaps about Half of the) Cities were ' Accessible ' to other Countries. Since there Are also Pirates in the Waters, I would find it quite interesting if they might also lay siege to a City, where they deliberately raid incoming traders or if they have (hidden) Pirate suburbs every now and then, which accumulate on the respective Routes for Hity trouble, which can also be turned off (by Order?) or the like. What I tried in vain to find is the Function for Corruption. Where do you find them and how does they work? This ' Review ', as I myself realize, has a towed structure and consists of ideas for future Updates, although I am of course aware that many of these are only smaller Liquor ideas or may affect the very core Of the Game too much. Could. Nevertheless, I would like to share these Incentives, because the otherwise good Game might become a bit monotonous after some Time. Mene Ideas should not revolutionize or change this SPiel Either, but rather give possible smaller surges that result in extensions that are inserted and "come out every now and then" so As not to lose focus. Overall, WoT is a well-liked Trading Game, which, however, could well tolerate a few more content Updates in order to play even more intuitively than it already does. The ENtwicker community is also outstanding. I recommend this Game to every Sailor And Merchant nerd of the seven seas. Missing Structure of my ' ' ' ' Reviews ' ' ' ' as well as grammar and Spelling Mistakes are sorry, but are included in the Price!!
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