Windward reviews

Translated by
Microsoft from Deutsch
Positives: + It keeps you on Your Toes as you always have something to do. Be it the destruction of enemy Faction Ships or the Recapture Of Pirate cities and Destruction of those Ships. + Especially in The Coop, the Game is Fun, whether it's just acting Or doing missions. Especially when it comes to the effective Cooperation and Defense of one's own Cities vis-à-vis other Factions or lawless Pirate Gangs, a new Instance can be found once again on the Enjoyment (This allows special Rounds with predefined and Start yourself's Chosen Game goal). + The Graphic tells me as it integrates well in everything (Buildings with Ships as an Example) and is simply coherent. + You can make Adjustments to what extent the Aspect of the Fight should be in the Foreground. The same applies to the Degree of difficulty in General (higher Difficulty increases prey Intake) and whether the Fights are more Likely to make Shortfights or in Long Fights (Those who like short, the percentage damage of each Ship represents high and who makes long on low). + Each Faction has its Strengths and Disadvantages, which allows for a balanced Game balance and a suitable Change, Some of which is arcade-like part of the Game. Bad:-It often degenerates into Arcade Fights, which results when there are never-ending quantities of pirate ships. Ending these certainly do almost 98% after Conquering the clauded Cities, unfortunately this can be lighter or heavier depending on the Degree of difficulty and Attitude (how many Pirates should appear). Thankfully, this can be set. Who likes Arcade switches the Rate of percentage amount of Pirates to high. My Experience relates to the Attitude of 40% to 70% of Pirate frequency. (-) For me, the Game is kept relatively simple. One can argue About this, especially if one likes rather simple or the complete Opposite, extremely complex Game Sequences. I tend rather between medium to slightly complex. A little Tick could have been more complex for me, but I don't mind a lot of things. It's still going. (So Is only half a minus)-A Setting that is weakening Ships at the same Level with the high-level is unfortunately missing me personally. Especially in PvP against other Factions, such an Attitude would be useful so that even Beginners against Professionals have a Chance. There is an Option, namely to reduce the damage of all Equipment and Weapons to the level of the lowest, but as far as I know it does not apply to the Ships themselves. All in All, I like it a lot and can recommend it if the Action and a little Arcade doesn't bother you.
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