Winter Comes

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About

Winter Comes is a resource management card game I made for the Extra Credits Game Jam #3.

The current GOAL is simple: last 10 years as monarch and get your population to 1000, if it dips below zero or if you fail to reach 1000 by the end of year 10, you lose.

While ruling, you will earn resource points per season, which can be affected by the cards you play, random events which may pop up, and your ruler's personality.

Controls  and Gameplay

Drag and drop cards from your hand into the queue to play them, they will then begin to build and the listed effects will affect your points as indicated once they have finished building in the queue. Cards will take as long to build in the queue as indicated in the upper left of the card art.

Card effects suffixed by an 'R' are "Repeated" effects, which will affect the point rate (indicated below the appropriate point value, in parentheses). The point rate will affect the point value on a per season basis.

You may Draw up to 10 cards at any time, drawing cards costs either 10 gold or 10 food (depending on which is selected below the draw button). If your hand is full, you can Purge  your hand for either  military points or monarch points, which costs 2 of the respective point per card purged.

Some hotkeys have been bound for convenience:

[ 1 ] - Play

[ 2 ] - Double Speed

[ Space ] - Pause

[ Escape ] - Restart/Quit

Tools Used

- Unity

- Asprite

- Audacity

- Paint.NET

- YouTube Audio Library

Credits

- AJ "MrSerp" -- Lead Developer / Card Art / Programming / SFX

- Matt -- Card Art

- Aaron Kenny -- Music ("Yonder Hill and Dale" - YouTube Audio Library)

- Google Fonts -- Font 1: Philosopher, Font 2: Lato

Post Mortem

I originally wanted to cram more goodness into the project, but, steeped in persistent bugs, I fell short on time. For example, the little world at the top was ideally going to fill with people and buildings as you played cards, but that had to be  cut for time.

If I had more time to work on it, I would probably add more cards and events, I feel like card diversity is a bit lacking, but less than a day was spent on actual content generation. More traits could also be added, especially to better incentivize trait rerolling.

A warning about some of the bugs that made it into the release, be careful when putting cards into the queue, if you're too fast, it will send the card to  into the ether and still eat up a slot in the queue, the same goes for the hand.

Platforms
Release date
Developer
PhyNXT
Age rating
Not rated

System requirements for PC

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Last Modified: Mar 8, 2019

Where to buy

itch.io