WishBone 1.3.2
About
Hello! Thank you for taking interest in this game! WishBone is my first game, and is very much a tech demo/experimental game. The project was created with GBStudio, a fan made studio application that renders projects for the gameboy game system, and Pixen, a professional pixel art editor designed for projects that try to achieve a design from old-school video games. Most of the skills I obtained to make this project were learned on YouTube from this playlist.
Gameplay:
The game is a very linear story based game driven mostly dialogue and world art. There is not much action, puzzles, or combat but that may change.
Default Controls:
- Up - Up Arrow / W
- Down - Down Arrow / S
- Left - Left Arrow / A
- Right - Right Arrow / D
- A - Alt / Z / J
- B - Ctrl / K / X
- Start - Enter
- Select - Shift
Changelog:
1.3.3 (Unreleased)
- Created a House in town that lets players select a chapter.
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1.3.2 01/05/22
- Reimagined the driftwood town background image.
- Fixed colors not matching on all objects
- Added new text window frame
- Added many tile fixes including terrain (only updated for town)
- Fixed glitch teleporting you to chapter 2
1.3.1 01/03/22
- Fixed multiple grammatical typos and errors
- Expanded dialogue for Walter npc.
- Added better transition effect to end of chapter 2
- Added fetch quest for mushroom stew.
1.3.0 01/02/22
(Chapter 2 is finished)
- Added background art for night version of camp.
- Added campfire scene at the end of chapter 2
- Changed a lot of dialogue for pre chapter.
- Added new npc "Walter" in place of every Anklewood scene.
- Added title screen for chapter 3
- Corrected rusty dialogue introduction.
1.2.9 01/01/22
- Added mini quest for monkey at camp stealing compass from npc
- Added Dad's Treasure map background art. (unfinished)
- Moved dialogue for mom explaining the map to the map page.
- Added new trigger event boat shake for a second time.
- Moved Captain Anklewoods pub location.
- Changed bartender dialog in pub to be more character age fitting.
- Added a barrel next to npc with nightmare blocking cabin hallway.
1.2.8 12/31/21
- Pre chapter scenes were updated
- Added mom sprite
- Added dialogue for mom actor.
- Added dialogue for pirate blocking pub.
- Blocked pub with npc until player speaks to wharf crew.
- Added event forcing player to talk to mom before leaving town
- Mom gives player map that adds to backpack.
- Fixed olives spawning location when you leave pub
- Fixed issue where rusty room would lock if you leave the active scene.
- Reorganized inventory menu.
- Added 3x speed to menu curser in backpack.
- Fixed bug that maintained increased menu speed when leaving backpack.
- Fixed bug that prevented player from progressing at the end of chapter 1.
1.2.7 12/29/21
(chapter 2 is almost finished)
- Redesigned the backpack menu background.
- Reconfigured bag menu to a point and click styled scene.
- Added multiple backpack menu pages to track more, and different items.
- Added new fetch quest for getting firewood.
- Added sprite art for logs.
- Added dialogue to npcs tracking firewood progress
- Changed respawn location. Player will now respawn at shipwreck.
- If player has reached camp, Player will respawn at tent.
- Added a crudely made save table in player tent.
- Added firewood handling script to track your progress.
- If player dies, firewood handling script resets.
- Menu system tracks firewood count progress.
- moved end of game loop to Davey.
- Added one time trigger event sword reminder when you return to the first beach.
1.2.6 12/28/21
- Added save states (does not work across updates)
- Added background sprite for eerie cave.
- Added background sprite for camp site.
- Added background sprite for inside 5 tents.
- Added animation layer for fireplace.
- Added animation layer for coins.
- Added monkey to camp.
- Added art for mystery stones in eerie cave.
- Improved bag visuals.
- Added npcs all around camp and inside tents.
- Added npc that gives sword.
- Removed accidental choice to leave dog at home.
- Added icons for Compass, Star Fragment, Map, and Shovel.
- Added note in a bottle to the beach area.
- Removed sword from being used immediately.
1.2.5 12/24/21
- Fixed rusty glasses not staying invisible
- Reanimated player walk and idle animatons
- Fixed walking in place animation glitch for the player when entering a trigger.
- Adjusted olives animations
1.2.4 12/24/21
- Fixed sprite sheet for a pirate npcs.
- Fixed collision for barrel outside of rusty room
- Added Glasses sprite to rusty room
- Added Sleeping player sprite
- Added more dialogue to beginning of chapter 2
- Added message in a bottle to beach of chapter 2
- Added loop to cave that restarts the game
- Removed debug crab
- Added (item was picked up) dialogue to every event that gives items.
1.2.3 12/24/21
- Fixed crab ai bug that would hurt the player after kill event.
- Added animations to sword
- Improved sword collisions
- Fixed sudden lag spike from dead crabs not being removed.
- Edited debug crabs dialogue to be shorter and less alarming.
- Updated a few pirate character sprites.
1.2.2 12/23/21
- Fixed a few dialogue text bubbles in chapter 1
- Added basic combat system
- Added Health system
- Added ai targeting system
- Added player melee attacking system in chapter 2
- Added respawning system
- Added health regeneration
- Explored using color pallets (did not end well)
1.2.1 12/21/21
- Added background tile art for beach scene.
- Added sprites for crab, monkey, note in a bottle and fishing pole.
- Added beach scene at beginning of chapter 2
- Added debug crab to spawn room (skip to scene 2)
- Added collision to beach area
1.2.0 12/19/21
- Added menu system. (save and map functions do not work)
- Added Inventory Menu
- Added Info Text to Menu
- Added background art for Menu, and Inventory.
- Added a joking pirate to the cabin hallways.
- Added option to ask the captain permission to bring olive.
1.0.9 12/17/21
- Finished Chapter 1
- Fixed collision issue at guarded hallway
- Added dialogue to npcs in new areas
- Added animation to rusty in last scene.
- Added background tiles for broken ship and broken hallways
1.0.8 12/17/21
- Added background tiles for cabin and cabin hallway
- Populated cabin with npcs and dialogue.
- Added Rustys cabin with dialogue events.
- Added alternate dialogue for post inv pickup event.
- Added quest complete event for rusty glasses event.
- Added secondary background for storage area.
1.0.7 12/16/21
- Fixed some broken sprites that were glitching out.
- Added New Storage Room background tile.
- Added 3d wall tile for storage room scene
- Added dialogue for new NPC (rusty)
- Changed guard in hallway to allow passage if looking for quest.
(note the search for item quest isn't finished)
1.0.6 12/16/21
- Adjusted Olives sprite to follow the player in first area.
- Added Wishing Star Storybook to more areas.
1.0.5 12/15/21
- Added story book in starting room.
- Added more npc in the pub
- Added dialogue signs around the pre act area.
1.0.4 12/13/21
- Added entire pre chapter 1 story intro.
- Added many outdoor backgrounds
- Added pub
- Added town
- Added spawn house
- Added Dialogue for captain ankle wood.
1.0.3 12/12/21
- Added another room, and a few sprites.
1.0.2 12/12/21
- Migrated project to GBStudio Version 3
- Added and updated many dialogue prompts.
- Added new sprite surfaces to pirates 3 and 4
- Added new sprite for pirate 6
- Removed combat hidden easter egg
- Added treasure room button.
1.0.1 12/10/21
- Added a hidden easter egg and more dialogue prompts.
1.0.0 12/10/21
- First technical test exported. All systems are working!! Only can talk to npcs, and walk around the 3 rooms.