Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free I would not call this game "three in a row", even though it uses this mechanic. Wishmaster is too different from what is commonly understood as "three in a row." Here it is necessary not to collect any quantity of points or the given combinations, and completely to clear the playing field and pool of the dropped new elements. The number of moves is limited. No bonuses, special abilities and other concessions-all on garlic. The Complexity of increases is pretty fast. In General, a very interesting concept. The Fans of Kazualok recommend to try.
Only here is an achievement on fulfillment of all desires at random disappearance of characters and the final number of them in one passage-evil! Drive pass over and over again in anticipation of a couple of the last remaining characters.
Translated by
Microsoft from Spain
Microsoft from Spain
Wishmaster is a puzzle game of the style of Candy Crush or similar, which has been attached with Staples a story. Knowing How to build a story from a game of a genre that tends not to need it is complicated. It Sebe to look for the way the script, the plot and the mechanics work together, potenciándose among them to build a common message.
That doesn't happen Here. History and videogame work in a completely individual way, and unfortunately nothing really stands out. The story, told at the end of each victory, does nothing but slow the transition between levels, without giving any influence in the gameplay. There is No justification for explaining the advance of the narration by combining identical circumferences with Caritas of anime-style characters. And All this is added to the notorious lack of a soundtrack that accompanies the game and a better visual finish, so necessary in video games of this genre to be attractive.
Better Play Candy Crush.
Translated by
Microsoft from Russian
Microsoft from Russian
Wishmaster-One of the strangest games in the three matches that I have ever played.
The Mechanics are simple: You can freely move any two tiles in 8 directions (horizontally, vertically or diagonally), but the total number of moves you have on board is limited. On The board there are 10 rows of tiles, each of which contains a stack, the goal is to clear them all.
Where The game is strange, is that instead of using gems or stars this game uses anime-portraits as tiles. As a result, the board looks very busy, and it is quite difficult To see possible matches. At least there is no time limit.
The Main problem is that you only have three lives, and every time you can't decide which one you lose, you lose one of them. Losing a lifetime means beginning.
There is a framework that is described in broken English, which really doesn't make much sense, and unfortunately you need to click it every time you lose your whole life and start all over again.
The Combination of limited moves, visually very busy and distracting boards, as well as very limited lives/attempts are not very well combined with random randomness, which is combined with games of the 3rd grade. I can't recommend this because there are so many games with three matches that are more fun to play on Steam.