Witch Hunt reviews

Translated by
Microsoft from Deutsch
I'm writing this short review as i'm only 20 minutes into the game, but thats enough to say a few things, because small games like this need reviews to even get relevant enough to push the developer to not give up on it. For a really scary Atmosphere alone i already really recommend this game. It's like S.t.a.l.k.e.r and Layers of Fear had a child. It's unforgiving though , so you might need some restarts before you get the hang of it. The description of the Game along with the Screenshots mostly explain it all, i can also recommend the lets play of ONEYPLAYS on Youtube about this game. Performance could be better, but i suppose that will better with ongoing patches. (Have a gtx 970 and an i7 and have some fps issues on highest settings, which shouldn't be the case in a unity game) I know that Andrii Vintsevych's games are usually not that great rewiew'd, but lets not let that stop you from trying this game. You will see very fast if its for you or not. If it's not you can still use the refund option, give it a try. Edit: Most Performance issues (the little ones that were there) are not present for me anymore even on Ultra settings, so i have nothing left to critizize.
Translated by
Microsoft from Deutsch
Early Access Review Witch Hunt is an unpolished Gem and a Must for any horror fan, even at this Stage of Development. Below first in Keywords the Pros and Cons, then a small Description. Pro immersive Atmosphere acoustics innovative Game principle good Performance despite Early Access Status of overall Optical impression partially randomly generated/unpredictable Perks and Skills lets you discover your Girl Voice Cons next to no introduction "learn Through Pain "Some Textures of the NPCs are untimely the aiming/Shooting with the Weapons needed Optimization/the Melee is almost unusable sometimes one falls off the Chair ... Keyword: "Whisperer" Witch Hunt surprised me a lot. It's a Game you have to give the Time to unfold. In The absence of the missing Tutorial And the scant Information about Enemy types, the Mechanics and the Goal of the Game itself, one has to learn through several Deeds how what works and what and how. The Atmosphere is extremely dense and it is very exciting even after several Attempts to go hunting for the Monster. This is also the Goal of the Game, you are looking for a specific Monster in a Cat and mouse game. To find it you have various Possibilities, you meet the Monster and pull it FROM HP from then on again and you would have to go back to chasing it. In addition to your Shotgun and your Pistol, you still have Sabres. Last, however, is only your Salvation as the last Glimmer of Hope when you no longer have silver Balls. Survival in Melee combat, however, is very unlikely. Mana Allows you to activate various Skills, such as "Evil Sight," which allows you to see briefly from the Monster's Point of view. This allows you to get a Hint of its current Position. Crosses that you can turn off serve as Traps and damage the Monster as it approaches it in a 100 M Radius. In the Long run, you can buy more Perks and Skills to make hunting easier for You. You have to bear in mind that Witch Hunt was developed by one Person and for that it is already a good Game for the Prize and from my point of View worth a look for any Horror fan, gameplay material can be found on my Youtube channel.
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