Wizard of Dzap
About
Controls:
move - left/right arrows
jump - up arrow
fall through platforms - down arrow
restart - r
shoot - spacebar
This is a game made in 3 days for the Pixel Game Jam. The idea was to make a puzzle platformer type of game.
The main mechanic of the game is that you can shoot a zap, and that will keep a button pressed. However, you can only have one zap at a time, so when you shoot again, the last button will become unpressed.
Short time limit and me being very very new to Godot proved to result in making a lot less than I had originally planned. There are also quite a few bugs I don't know how to fix (if the missile hits a button, which gets unpresses after a while, just shoot from a different position; it will work after a try or two).
The theme for the game was "elctronic". That's what made me think of the idea, tbh, though - like I said - I didn't get to implement a lot of stuff. Generally, you play as a wizard who uses electricity to affect the environment.