WONDER BOY RETURNS reviews

Translated by
Microsoft from French
Wonderboy return, a neo-retro game that incorporates the codes of the first wonderboy on master system. So before going further, I only have very little play to the one who is on master system, his difficulty was very high and at the time I did not have the console, there the skill to really finish this game. Still, I think there is no photo. Wonderboy return does not deserve your interest even if that of 1986 is your cult title. The icons of the characters and enemies are cute and pleasing to the eye, the levels are pretty. A nice ending. That's for praise. Next to that, we have Pele-Mele. -A rotten handling with a latency and a character that slides so much that it is difficult at first to master his avatar even if it is inspired by the maneuverability of the original game. I understand why this choice was made, but the game came out in 2016, which is 31 years of difference between the two titles and it is a shame not to have been able to put in the license a new gameplay more in the air of its time. -A crappy level design and I weigh my words. On the one hand a number of indecent deadly traps of the kind, you see spikes, you jump, an enemy jumps you in the throat, you die, you start again and you make 2 meter, rebelotte. -The "doll's", a collectible item that is useless and which is in the number of three per level. There are 40 levels for 120 doll's and to find them all, it will be necessary to reach specific places for them to appear. The joke is that for some we will have to dig up to the deadly holes that punctuate the game. And when, in a level, there are about fifteen holes, Bah it will be to wear you'll jump in to find the hole that has a spring and pop of the doll so desired. Infects. Especially since it does not bring anything. -Finally, no visual indication helps the player to search for the doll's, yet a "detail" would have suffices. And also for some platforms that are destroying, nothing indicates, no cracking, no different sprite, just, you discover this live and at the best of cases, you jump in time. -Collision bugs, enough to be unbearable. Like the slopes that make "hopping" the character and as it is in the air, it can not jump and thus avoid an obstacle. Same for moving platforms that go down. There are also poorly connected platforms, result, the character falls while visually, nothing tells the player that he can fall. -Zero bosses. Transient enemies, blue frogs are animated with two frames and a particular note to say that this is the first time in a game that I see a monster evolution more "null" than the basic version. Incredible. -Really unbearable music, especially during chess and there will be many. -The game is repetitive and the levels are often of the same type. In short, I will not deny that I managed to find a bit of fun in wonderboy return, but you have to look for it and honestly it is not worth the shot for all the flaws stated above. PS: I note here that as Mario Bros, the character can run if the attack button is maintained... It can be used.
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