Wonder Wings
About
Wonder Wings is a flying shooting game with the plushie witch Mata as our hero, fighting his eternal enemy, SpellHound, and his evil minions.
The player controls a plushie, with the goal to defeat all of the enemies in the room, mostly toys themselves, without crashing into obstacles and trying to use all the available power-ups to survive the fight.
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MOVEMENT MECHANICS
The movement is three-dimensional. Mata has a forward momentum at X speed and can move:
- Up
- Down
- Right
- Left
A forward boost is available as a power-up. Upon hitting a wall, the player will bounce back and receive a little bit of damage.
SHOOTING MECHANICS
The PC has a primary and secondary attack. The primary attack is the “normal” attack, used at standard velocity, low DMG/high ROF, with a delay between consecutive attacks and a cooldown after seconds of consecutive use.
The secondary attack is used at low velocity, with Mata slowed down almost to a still; it’s high DMG/low ROF, with a delay between consecutive attacks and timed windows of use.
PLAYER'S HEALTH
Mata’s health is not an absolute numeric value, but a percentage: whenever the player gets hit, the enemies deal damage based on the total health. The maximum amount of health cannot change.
Enemies drop health orbs that restore 2% of the player’s health for each orb gathered.
POWER-UPS AND PICK-UPS
Mata can hold one pick-up at a time, and a new pickup replaces the one she currently holds.
Power-Ups activate instantly.
- No overheat for the primary attack, for x seconds
- Shield (temporary HP, 20% of total player health)
Pick-Ups activate on player input.
- Boost for x seconds
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DEVELOPED BY:
ECHO LUDENS
(EVENT HORIZON SCHOOL PADUA, YEAR 2, 2020/2021)
Programming:
- Mattia Pani
- Federico Rosato
Game Design:
- Enrico Andreuccetti
- Ludovico Casella
- Alessandro Di Napoli
- Claudio Scudieri
3D Art:
- Sara Gurnari
- Filippo Marchina
- Riccardo Pedrina
Concept Art:
- Erica Bares
- Camilla Casarin
- Loris Colosimo
- Elisa Mugnol
- Maria Vittoria Zocco