Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Information World Keepers: Last Resort, a Hidden Object adventure developed by Alawar Stargaze.
Gameplay The Fate of Humanity hangs by a thread and only the young Pirate Elizabeth can still prevent an ancient evil Power from wiping people out! Search a ruined Seaside Town for Clues and hidden Treasures, use your Cleverness to defeat eerie Creatures, and beat back the Forces of Darkness in a spectacular Finale! This is the beginning of your Adventure.
Pro + interesting Story + partly challenging Puzzles + solid graphic style + good sound + beautiful Background + Notebook and card + Help function + Trading Cards And Achievements Kontra-short Play time of 2-3 Hours verdict World Keepers: Last Resort convinced by Full of interactive Scenes, breathtaking Animations and special Hidden Object images. Clear Buy recommendation for Fans of this Genre.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Simple Hidden Object Game with little Helper. Unfortunately, these are only used rudimentary And leave a thread Aftertaste. Their Cuteness cannot obscure the bland story and the bad Logic (Logic in Hidden Object games may well exist when Using a Multfunction tool instead of Disposable Axes, knives and Hammers).
Why can't you destroy Spider wrenches with the Fire Guard, but first have to get the Torch and light it with it. However, a Screen later free the next Guardian (Mind You with the Note: VORSIGHT) by burning the Tendrils that hold it with the Fire Guard ...?
The Puzzle Class moves between being too simple and a 2-Minute solution.
Hidden Hidden Obmills have a normal Character with no Special Features.
Conclusion: Too simple Hidden Object With few Overashings and weak Design.
Grade: 52 10 Achievements: 8 (Full Game without Tips regardless of Difficulty and no skipping of Videos) Game time: Maximum 3h
Translated by
Microsoft from French
Microsoft from French
Service life * a little more than 3h Screenwriting frame * why not? After the dolls/guardians are cute/I quickly jumped the dialogues, we know quickly where we go, no big surprise and a lot of blabla for nothing.
* Correct graphics and atmospheres in the whole with regard to the decorations but for the rest... No dubbing; an omnipresent bulky dialogue bubble; some noise sounds and much too much animations for nothing!
SOC * correct (few) puzzles * correct steam success * do not pass puzzles or clues in SOC and the trick is played.
Some uses of objects have slowed me down, it lacks overall intuition and between the elements of the guardians that can be used sometimes but not always, I ended up trying everything everywhere rather than going to the feeling. It is not always easy to find something to interact with. In short, a small failure on this side that forced me to wander a little too much on the map to my liking.
Far from being a must have for its category.