Worshippers reviews

Translated by
Microsoft from Russian
Worshippers is a mixture of turn-based strategy and card game, made in Slavic setting. Gimme two! -I said when I saw this game in the list of recommendations. Maybe It's the diamond I've been looking for? Let's run through the game process. The Main mode of the game is a campaign in which you choose one of the four gods, differing by the available set of maps, and then pass a set of randomly generated scripts. You choose their complexity and sequence of passage, but each party brings you closer to the final, in which to fight the ancient and powerful evil. Actually, all intermediate races are necessary only to prepare for an epic battle. For the passed scenarios you get those most worshipers-worshipping people, thanks to which God increases his strength by pumping the deck and opening access to new units, artifacts and spells. The higher the complexity, the greater the reward. Battles resemble Disciples-units stand dense rows, Rukopashniki always beat the very first in a row, the last arrow. Gaining experience, units are pumped, becoming more powerful. Plus, of course, there is a bunch of ablok, and many teams create different combos that make the fights really interesting. And Their main feature is that the active abilities of many units spend the same resources that are needed for the construction of buildings and warriors on the global map. Therefore, all your progress must be planned ahead. With The Slavic folklore developers are familiar very superficially, so do not be surprised with bearded and decorated with ritual drawings of men with axes, battling with samurai species Koschey under Irish motives. Fans of the Witch will meet familiar utopians and half-women, as well as the Vol'ov, nightingales-robbers and other famous characters. Personally, I am quite satisfied with both the setting and the Wizzalnaya side of the game. The Only significant drawback is the complete lack of information about game mechanics. Many things have to be learned only by trial and error. Vording effects of cards also leaves to eat better, as well as the size of a font on them-to zoom cards it is impossible, and on wide-format monitors it is very difficult to disassemble the twisted text. At the same time the game does not forgive mistakes and one lost battle fraught with failure of the whole party. And in general, the game is quite monotonous, despite the fact that the scripts are created accidentally. In General, the concept is excellent, would be the developers budget a larger, could be made of the game real candy. And so far has been a fascinating toy for a few evenings. On the other hand for such money it is more than enough.
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