Wrecker Golf
About
An attempt at TriJam 3h-limit game design. I didn't make it.
Theme is "Just Destroying Stuff". Guess I should have gone for something more simple, but playing some golf with a wrecker ball as a golf club had its charm. What i didn't account is how long it would take me to figure out a proper way to move the wrecker ball around.
This is basically POLYGON Construction demo scene with my Wrecker that you can control to hit a foreman and some barrels. Synty Studios - Asset Store (unity.com)
Lack of time to make it a golf, I at least wanted to add a bit of gameplay which you work on the best way to hit the exploding barrels skid to send the foreman as far/high as possible. Ran out of time, explosion is pretty lame.
So, for controls.
A/D to move left and right. W/S to lift or lower the arm.
Note, wrecker ball isn't actually attached to the machine. To maintain proper movement, it is hooked to an invisible game object that moves on a 2D plane.