X2: The Threat reviews

Translated by
Microsoft from Deutsch
Clear Buy recommendation! By a wide Margin, this is the best and most accessible Part of the X series for my Feeling. In the first campaign missions you learn the basic Things, the Keyboard Commands you have On it after some acclimatization and the Controls in Combination with XBox controllers for fights and Factual for everything else works well. Compatibility was not a Problem with me on Windows 10 With AdminRights it runs flawlessly. It is also nice that there are still Cockpit views, even without any Mods this Game offers Fabric for 100 Hours, the pure Storyline disappointed against it, it just scratches the Surface. In this Game you put your Goals yourself, that's motivating and never really gets unfair, as Balancing is by and large quite successful. You can take it with you for the few Euros. The following Parts will no longer be available.
Translated by
Microsoft from Deutsch
X2-The Threat Is still the better Elite, or the deeper Freelancer, for me. You have a little Main Story to follow, but you can just Ignore it and do what brings joy in X. The Construction of his own Trading Empire, Stations, Freighters, Escode ships, Use his own Combat Fleets as a Police force or go into battle against Xenon. It's just Fun, and yes .. You have to say X is the Game you make of it yourself, a Sandbox that is neither cluttered nor too limited, just right:). Oh yes, I still find the Graphics still beautiful after all these years, including the Ship design's. Likewise, for me, it's the best Part of the X game series. From me a Clear Recommendation for People who like creativity and Economic Simulation in Space, for all those who want to be taken more at Hand and want to experience a Density Story that should look elsewhere.
Translated by
Microsoft from Deutsch
Have played it, play it, and will always Play it. The Graphics may have aged, but still the Best in Sci Fi sector and most importantly, you don't Feel like having a Mini Graphic For Smartphones. It may take some time to grasp the Game principle. In Addition, you don't even need to start with something smaller than a NOVA with Energy Plasmawers (is really only etrwas for Cracks). But after the 2nd Story mission, one should have acquired enough Funds (Imaginative handling of the Cargo hold is required) to start making money and create one's empire. Be it as a Merchant, Freelancer, pirate, Or Patriot of the Argon military. You can guess the Manual, but it's more Fun with the Try by Error. Once you've built a Factory, made it run and Activated some Taxis and long-distance Retailers, it almost runs by itself. It sit not a 2000s house-on The game, but rather a real Simulation (at least a serious Attempt). Although struggle is an Element, it is not like today, the Main Source of Motivation. You can, you don't have to, race through Space with Continuous Fire.