Xeno-Blaster (2D Shooter)
About
A short game made for the 2D Shooter assignment in Game Design and Development.
I was not able to build for WebGL, I think because I am working on a Linux machine. Every time I try to build for WebGL I get a bunch of errors from the compiler. I'm sorry for the inconvenience. I included a Linux build for others in my situation.
I made the following additions and modifications:
MUSIC:
-added all new custom music that I made using GarageBand with separate tracks for the Main Menu and the game to differentiate the moods
MENUS:
-added instructions
-added main menu button to Level Win Screen
-added background to Main Menu
-reorganized Level Select Screen and gave each level a unique, descriptive name
NEW ENEMY:
-created a custom boss enemy, the Death Triangle, with its own unique behaviors and custom-made original art
LEVELS:
-added additional levels for a total of 3 complete levels
-each level is designed to emulate a different shooter genre with increasing difficulty
-level 1 is a standard bullet-hell shooter
-level 2 is a rogue-lite maze. Dying places you back at the beginning of the maze but enemies do not regenerate
-level 3 is a custom made boss fight with an all new custom enemy type with custom art
ART:
-added all new custom art that I made using GIMP for the player-character, a wacky UFO for a cartoon-y hand-drawn vibe
-added all new art for my custom boss character, also made in GIMP, maintaining the aesthetic I established with the player character