XenOVERrun - For Houdini GameJam 2020

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Important note: Made With Houdini Screenshots and HIP downloads included in download section!

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XenOVERrun (Xeno Overrun)

A game made solo by Fatal Exit for Houdini GameJam 2020 using Houdini and Construct 3.

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Controls: WSAD to move, Left click to shoot, Right click for stun shield, 1-4 to change weapon (weapons 2-4 require you to find ammo) P to pause. In the web version click the Fullscreen Button if you want fullscreen!

When paused/game over, ESC to go to the main menu and R to restart.

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Gameplay: Avoid/murder the aliens, or they will murder you! Don’t stand still or you will be overrun, find ammo for your more powerful weapons to use them.

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To play: Either download the NodeJS build (for windows) or preferably play the web version!

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A breakdown:

All assets outside of UI/SFX/Music used Houdini in some way. All characters/weapons/enemies/collectables/particles were modeled/rigged/animated in Houdini then rendered to pixel art using my Houdini Compositor Pixel art renderer. All of the terrain textures started in Substance Alchemist, went through Houdini to be converted to pixel art, then were brought into Tilesetter to create tilemaps from them.

For the UI I used Affinity designer, and Construct’s built in tools.

The music was composed by myself in Fl Studio 20, along with help from Spitfire Orchestral Libraries and Reason Suite as a VST plugin.

I did not create the font, the font is one of Kenney’s free assets from https://www.kenney.nl/

I also did not create the SFX from scratch though I did edit them. I sourced the originals from https://www.zapsplat.com/ (I have a no attribution license for them from ZapSplat Gold, but I thought in spirit of the jam I would make clear the source).

I included the Houdini HIP files, along with a batch of 20 screenshot (both zip files) of the asset process in Houdini.

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CillianCreates
Age rating
Not rated

System requirements for PC

System requirements for Web

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Last Modified: Aug 21, 2020

Where to buy

itch.io