Xevious (itch) (tcdev)
About
Xevious / Super Xevious (68K)
This is a transcode from the original arcade game (multiple Z80s) to 68K assembly.
The original GAME and SUB CPU ROMs were disassembled and reverse-engineered. Then the code was transcoded line-by-line to 68K assembly. The 'core' code is platform-agnostic and calls out to an operating system dependent (OSD) layer written for each target platform.
The original target is the Neo Geo (AES/MVS/CD). It runs in 'tate' mode.
Subsequent targets include the Amiga (requirements TBD).
In theory the core can be ported easily to any 68K target that can support the resolution, number of sprites (performance) and palette.
PROGRESS:
The core transcode is 100% complete. One "last" gameplay bug to be confirmed.
The Neo Geo target is playable with sound on an emulator and also on real hardware (tested on an AES with NeoSD cartridge and NGCD).
The Amiga target is playable.
FEATURES:
- game play is identical to the original arcade game, including the pseudo-random number generation
- both Xevious and Super Xevious available
- original dipswitch options supported (except cocktail cabinet mode)
- all original graphics and colours reproduced perfectly on Neo Geo target
- 1 or 2 players supported
- high score load/save for each variant
CREDITS:
- Mark McDougall (aka tcdev): reverse-engineering, core and Neo Geo code and assets
- Jean-Francois Fabre (aka jotd): Amiga code and assets
- Namco: original game :)