Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review So in advance, I wanted to give the Game, as you see at Game time, a Chance.
Inter-level Friendly?
In the Wiki you can search for the global Hint that the Quality of the Work results around 50% from the Skill and 50% from the Stats (70% primary, 30% secondary). On exact Demand, it turned out that some Skills almost only benefit from Stats, other Skills almost only benefit from The Level. There is no precise Formula, as this leads to undesirable Discussions. One thing is for sure, there is a Random Variable about the Time Of day. You won't be told which Stat you really need and which not-> Planning Can be safely forgotten.
The Game is so complex, there is a small Tutorial, but that explains the Mechanics only to some extent.
If you have already awarded the wrong Stats when Creating the Figure, only a Redistribution of the Values (possible no more than 4 times) or a re-creation of the Figure will help.
The Skills you can levelt by grinding. You can lock up a maximum of 2 Skills per Section. Otherwise, when Lvelling of a Skill point, you lose skill points of another Skill. You have to know that. In Addition, try to level up the maximum 4 Skills per Section so high-> with Skillpoint Restrictions would be the far more reasonable to handle.
Crafting?
Some Skills are simply worthless. The Armor obtained by leveln are just Optics. There is only Normal-Artisan and Master. Knowing that all Bone Armor is better than Master Armor of other Materials (Grass, Fabric, Leather) you can step leathercraft and tailoring into the Barrel.
A Large Part of the Skills are currently even available nciht but in Development. There is currently no Such thing as Metal Processing. Animal Husbandry, by the way, also not, just farms. If you create a medium Field, you can be sure that half the harvest is rotting, because You have food for 10 Men.
You can be inspired to create new Recipes (via Ingenable ligence), but from Level 45 this stops abruptly for no known Reason. New Recipes can only be found in Dumps or simply by Luck. With the Recipes of Garbage Dumps, one has to know that there seem to be some recipes only on specific Halves, which are then practically miles away.
To craft Required secondary Skills (such as search, collect, etc) do not fit the Skills-> Without a Team not reasonably feasible from the stats.
Fight?
The Combat System can be described in one Word: Pitiful.
Hauen-run-> Repeat. In the Beginning, a Hamster kills you yourself. If you don't have Bone Armor, you can forget about it. If you don't forget a high q Weapon as well. Wrong in The Beginning? Right, forget right back. Then come the lags ..
Fernkampf has been on the ToDo list for ages, but nciht implied. By the way, it fights with Tools, not separate Weapons. With the same Part with which Your Tree falls your also skins on the mobs (or with the Angel or ner Picke).
Just Drives tears into your Eyes, worse than anything has been in place so far.
MMO/Tribe (Clans)?
As a European, you can forget Coop right now, almost all active Players are American.
In addition, there are so few active Players on the Server (in Chat a full 6 Men for prime time) that the Game is actually Dead and retired.
Nonsensical?
A Player can create a Tribe that only starts to crumble after 3 real Months.
Each New one Creates a Totem, blocking land for other Players for at least 3 Months.
Build?
Well, the great touted Freedom is not there. There are standard components and a maximum Height limit of 40m. If You just want to build, buy rising world. At least You can also explore Caves and take a few Animals with you.
Overall?
Until there are really significant Improvements, You should leave the Finders of them! If you want to have a Survival-> 7dtd or the forest, who wants to build-> rising world, who mmo wants-> life is feudal