Yakuza: Like a Dragon reviews

(8/10) I love how it combines constant humor throughout much of the story with the seriousness of a yakuza story, easily hooking the player. The sometimes surreal turn-based combat with certain skills adds a fun and funny touch that works very well for the game. There are lots of missions to complete and a long story to explore. If I had to nitpick, I'd say it could use a little more content in terms of customization and equipment, just a little more.
Quite brave for them to change the series from Action-RPG to turn-based RPG, and it turns out...very good. Like the humors and tributes, like the beginning and ending of the story. But in the latter part of the game (after chapter 12) is quite cheesy, it' s even worse combined with the level cap
Amazing
«Underrated»
Peak Yakuza. Peak RPG.
An amazing party going through a great story, wonderfully implemented combat mechanics and job system and a banger of a soundtrack.
This is for everyone
«Blew my mind»
«That ending!»
Nobody thought they could do it, but this is one of the best turn based RPGs out there. Ichiban best boy
«Blew my mind»
Hardest game in a series. Boss fights are HARD
Yakuza: Like a Dragon was a game I didnt want - as a massive fan of Yakuza since the PS2. The reveal of it going turned based made me sad at first - but boy was I glad to be wrong. Very well might be the best JRPG I've ever played - and sits right up there with Yakuza 0 and 5 in terms of the extreme high peaks of the series. Ichiban is just as compelling as Kiryu and all the Yakuza series charm is fully on display. 

Go play this masterpiece - even if you've never touched Yakuza before, it works as a great entry point too
«Blew my mind»
«Just one more turn»
Level block at 12 chapter. gfy to devs
The first few hours was very entertaining and the turn based is well implemented but 20 hours in, the battles become very repetitive and the grind is just too much. Story is decent though but very stretched out. 30 hours in and don't feel like completing the game because of the grind. Will probably come back to it later.
A fresh new take on a series getting repetitive.
Turn-based combat but with active defence prompts and enemies moving on screen making use of aoe abilities a rng event.

PROS:
- Likeable main character
- Companions
- Job/class system
- Combat
- Soundtrack
- Visuals
- Minigames

CONS:
- Story coincidences
- "Yakuza-honor-family"
- Cheap, boring and empty sewer/dungeon
- AI pathing around objects
- Aoe abilities missing do to moving targets
- Lack of verticality makes the city feel flat and repetitive
- Annoying management minigame hiding an optional companion
- Massive spike in difficulty midway through, forcing grind via basic arena spawns
«Sit back and relax»
My personal Game of the Year. 
The franchise completely reinvents itself. Stellar OST, a great new direction, a loveable cast and a great story. A must play
«Blew my mind»
«That ending!»