Yakuza Kiwami 2
About
Kazuma Kiryu thought his Tojo Clan days were behind him. He and the young girl in his care, Haruka Sawamura, have built a peaceful life from the ashes of conflict. All it took was a single gunshot to shatter that peace. Yukio Terada, the Fifth Chairman of the Tojo Clan, has been assassinated. With war on the horizon, the legendary Dragon of Dojima is pulled back into the world he wanted to leave behind.
Kiryu must travel to Sotenbori, Osaka in an attempt to broker peace between the rival clans, but Ryuji Goda, known as the Dragon of Kansai, will stop at nothing to get his war. In this world, there can only be one dragon.
Rebuilt from the ground up, Yakuza Kiwami 2 uses the Dragon Engine to update one of the series stand-out titles into a modern classic. The PC version includes all the enthusiast features you’ve come to expect: 4K resolution, unlocked framerates, customizable controls, and robust graphics options.
Play fan favorite minigames including updated versions of the Cabaret Club simulator and Clan Creator, or check out all new additions like an arcade port of Virtual On, golf bingo, and Toylets.
Also new to Kiwami 2 is the 'Majima Saga' which features Goro Majima in his own playable adventure revealing events that occur prior to the game.
System requirements for PC
- OS: Windows 7 (64-Bit Required)
- Processor: Intel Core i5-3470, 3.2 GHz / AMD Ryzen 3 1200, 3.1 GHz
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB
- DirectX: Version 11
- Storage: 42 GB available space
- Additional Notes: Pre-set Graphics Setting: Low, Target FPS: 30FPS (1080p at 75% render scale)
- OS: Windows 10 (64-Bit Required)
- Processor: Intel Core i7-6700, 3.4 GHz / AMD Ryzen 7 1700, 3.7 GHz
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1070, 8 GB / Radeon RX Vega 56, 8GB
- DirectX: Version 11
- Storage: 42 GB available space
- Additional Notes: Pre-set Graphics Setting: High, Target FPS: 60FPS @1080p
System requirements for PlayStation 4
System requirements for Xbox One
Where to buy
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Yakuza Kiwami 2 reviews and comments
I’m not sure if this is just an issue on Xbox Series S, but the light in this game is terrible. Like bad enough to cause me headaches.
Other than that, it is way better than Kiwami 1, but still not as good as Yakuza 0.
That said, best of the formula I've played so far. Engine is great, fighting mechanics actually matter, environments and animations are amazing, and a secondary quest that I actually felt compelled to complete this time with its own narrative structure and side stories.
Yakuza Kiwami 2 continues one year after the 10 billion yen incident chronicled in the first game. Kiryu stepped down from the Tojo clan in order to live a quiet life with his new adopted daughter Hakura. After visiting the gravesite of those who died in the first game, Kiryu is approached by the current chairman of the Tojo, who asks his advice in a situation between the Tojo and the Omi Alliance, a rival Yakuza gang. However the meeting is a trap and the chairman is murdered, Kiryu decides to help the Tojo Clan once again by helping to stop a possible war. Like any other Yakuza game, the story from there twists and turns in a dramatic fashion as Kiryu becomes the target of multiple factions while figuring out the mastermind pulling the strings.
Kiwami 2 has the benefit of using the Dragon engine that was introduced in Yakuza 6, giving the game plenty of detail in the world and animation. In terms of gameplay, this has made the game extremely smooth, as the streets are crowded with people, combat is fast-pace and allows moving from shops on the streets to combat with no load times.
While most of the combat has remained relatively unchanged in format, as players can still pick up random weapons off the streets and use Heat actions to deliver devastating blows. However the multiple combat styles from Yakuza 0 and Kiwami are gone for heavier focus on the Dragon Style, while still delivering the flow from Yakuza 6, giving a sweet middle ground between both games.
Speaking of borrowing content from the latest iteration, Yakuza 6's Clan Creator makes a return with some massive improvements. The new Clan Creator gives more of a Tower Defense style where you have to guard construction equipment with your generals which can be hired or found by completing sub-stories. I found myself enjoying it a lot more than last time, which was a bit of a hit or miss for us.
Of course this wouldn't be a Yakuza game without plenty of side content and distractions to keep you from stopping a war between the two biggest gangs in Japan. The side stories for Kiwami 2 remain as over the top as ever but provides great rewards from new ally heat actions which can be pretty comedic (the S&M Barker and the Plumber were two of my favourites), while the Sega Arcade complete with the arcade versions of Virtua Fighter 2 and Virtual-On, as well as the return of Darts. Meanwhile a new Golf mini-game has proven to a bane in my existence with its addicting and frustrating Closest to the Hole and Bingo games.
One mini-game I didn't expect to return actually received a major update, and that would be what I like to call the "Sexy Chat". In Yakuza 6 this was represented by a cam girl show where Kiryu talked to a model online. In Kiwami 2, this mode gets much more personal as you're talking directly to the model and snapping a variety of photos as an amateur photographer. Instead of pressing buttons to chat with the model, players are able to put their on phrases together with a variety of results. This was surprising difficult to do correctly in order to unlock the next level, and for some reason left me feeling less perverted then the situation in Yakuza 6.
To add to the ridiculous mini-games is the Sega Toylets. These were real-life urinals that measured your urine's stream quantity and pressure while rewarding you with some small but entertaining games. In Yakuza, Kiryu has the option to relieve himself at a Toylet after drinking at the many restaurants in the two cities available. Players can control the force of Kiryu's stream which drains his bladder in an attempt to beat the small game. It's a weird mini-game but like everything else in Yakuza, it's somehow extremely entertaining.
Also making a return is Yakuza 0's cabaret clubs. There is an entire sub-story around this game similar to the Clan Creator, where you are able to recruit girls from Sub-Stories or by other means to work as a hostess in a club that needs help getting to the top and are thrown into a Cabaret Grand Prix. Kiryu will have to advertise the club, manage the girls, assign them to tables and take orders to keep customers happy and revenue pouring in.
It's easy to dismiss this game as more Yakuza, as much of the game is more of everything we love of the series from its dramatic gangster story, its white-knuckle brawling and its ridiculous distractions that keep the series great, but what makes Kiwami 2 stand out above the other releases so far is the vast improvement to nearly every quality of life item thanks to the Dragon Engine. Developers pushing HD remakes and re-releases need to take notes from Sega, this is how you make a remake.
Review from https://gameitall.com/yakuza-kiwami-2-review/