Yelaxot reviews

Translated by
Microsoft from French
What is crazy is when a game tries at all costs to make itself dethtable before at least an hour of play-the threshold in order to evaluate at least one game. 0 minute game: the game does not launch, Windows error message. Not the only one on the Forum, especially after the developer has released the latest version of his game (1.6) making it impossible to compatibility backups of version 1.5 by the way... While the developer does not explain the problem and is justified in ruling that some do not have this problem (how can we put some problematic cases out of the way by arguing: "you have no Bowl my big then"?), a little genius managed to find out where he came from: "Disable desktop composition" in "Properties" of the executable "Yelaxot". 2 minutes of play: awesome, I have a choice between two pre-historic resolutions, so we'll go on the 1280x720. And even so, the game's font has the luxury of being super pixelized, making it almost illegible (and especially during small dialogue bubbles). 5 minutes of play: the synopsis is to sleep: the energy nuclei of the planet Yelaxot are extinct and the "hero" will have to fix it. Certainly for a platformer, the scenario is not important, but there is more to deal with MetroidVania or platform/adventure game in the idea, so it's really a pity. 6 minutes of play: the music goes so much in the treble that it whistles in my ears. I'm going to not turn it off. I take the opportunity to try to reparameterize the keys of the keyboard (thing that has been implemented to the tear after a negative recommendation). Hey well impossible to reassign the keys, I have to hit the left and right arrow keys and "Z" to jump. Super nice. Speaking of assigning keys, the "ESC" key allows you to take screenshots. It is very important to the function of steam, it has nothing to do on the key usually used to exit or access the menu screen, and above all, it makes pop a folder "screenshots" while we are in the middle of the game. 10 minutes of play: artistically, the game lacks personality. It's probably due to the hero in part. He looks like a man in a shoebox. And his purple buddy cube doesn't look inspired either. ZZZzzzz. And do not rely on the screens, a kind of noise or strange tearing makes the image much less clean. Not to mention the illegibility of the writing font already mentioned above. The platform sensations are far from exciting. 30 minutes of play: I die on a trap and I'm supposed to reappear at the last backup point. It loads... Indefinitely. ALT + F4 and I reload the backup. Same problem: progression lapsed so. €12 are claimed for an indie product that remains in the order of amateurism. For the little anecdote, the developers have justified on the forums that it was impossible to implement steam successes without a year of work because of the architecture of the game code...
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