Average Playtime: 1 hour

Yissa Deep Realms

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About

You found yourself in the twisted world with the only "person" to rely on is the strange thing stuck on your hand who seems to know more than he tells. Reveal the mystery of this whole place and find your way out in this brutal action platformer. Features: +10 long levels filled with difficult platforming and over 30 types of merciless enemies +A boss awaits you at the end of each level +12 different weapons +Acrobatic moves of our heroine allow you to slide, double jump, wall jump, dash through enemy attacks and grapple to certain objects +Multiple endings that depend on your choices as you progress through the game +Different upgrades to help your survive +Powerful soundtrack by Deceased Superior Technician +Compatible with controllers
Platforms
Genre
Release date
Nov 21, 2017
Developer
PixelGreeds
Publisher
PixelGreeds
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP SP3
  • Processor: Intel Core 2 Duo 2.1 ghz
  • Memory: 2 GB RAM
  • Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 512MB
  • DirectX: Version 9.0
  • Storage: 250 MB available space
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Last Modified: Aug 28, 2019

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Yissa Deep Realms reviews and comments

Translated by
Microsoft from Russian
"Yissa Deep Realms" Hardcore platformer. The Main character is in an unknown world from which to get out. Her Only friend will be her hand! Yes, that sounds funny. Although It is not exactly her hand, but a certain creature, which grew to the hand and became not only her friend, assistant and adviser, but also a weapon! Gameplay: https://www.youtube.com/watch?v=mjwHSzFlQlw&t=582s In The game interesting storyline and bright characters. Liked the animation of the protagonist, gloomy kind of enemies, bosses, fascinating dialogues. What did not like is the complexity. It is Necessary to jump a lot, often with a double jump, which is performed with a pause. If you press the double jump quickly, then the heroine is not jumping as high as it should. This greatly complicates the gameplay. All the more around full of enemies and various spikes/saws. Weapons can be pumped, but to accumulate for upgrades is difficult. I am Glad that check points at every step, and the re-starts after the death of instant, here do not have to run through the entire level, but to wrap the sneakers on the same screen can be many times. Cute game with interesting characters and storyline. I would like to go through all 10 levels with bosses and see the different endings, but sorry for their nerves and keyboard. I'M afraid to imagine what hardcore will be on the last, when the first passes with difficulty. Here people with strong nerves and hardened in such gameplay will be just right (to pass real, but very difficult). You can read other reviews and subscribe to our curators. Welcome! 5 minutes of game
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Translated by
Microsoft from Russian
Product received for free I am very surprised at what results can be achieved without having a large team of developers. Very beautiful backs, dynamic music that gives the right mood, a good art character and enemies. Separately I want to note the dialogues: The story is revealed only through them, but the communication Issa with... De Bringerom (?..) is so fascinating that when I was passing for the first time, an extra incentive to move on to me gave the desire to read what else can talk about. Also, the way Issa is moving, does not cause any complaints: wonderfully responds to the slightest pressing of the cross, and her double jumps-just a miracle. Of the Cons: the sheer filling level of a boring platform just hang in the air. As if Limbo (or something, there is all difficult), and it seems as possible to forgive, but all the same platforms at all levels are the same, only a different color, although the backs are different. There is also a bug (and maybe a feature, but I clearly do not like it), when the middle of the level of the guys punches to chat, the game does not stop, and while I frantically try to skip the dialogue, I am shot by enemies. Abidna (Seen only on the Harde: I understand, it differs from normal only by the fact that spikes and "muzzle" are killed in one touch, and enemies with barbed wheels Ponpirano more. Apparently, the game and did not stop at such moments on the normal, just enemies near not Saw. Also, it is unclear why the "True knowledge" is opened only on the "true" path, it is not said in the description of the Achivka. I Also noticed that when you start the game on a new profile, the weapon is saved until you switch. You can start a freebie game with your favorite weapon. Speaking of weapons: The majority is unclear when and why to use. I almost played the whole game on a combination of blue Babakalok, which is rendered with 1-2 shots, Red Boomerang, which is just perfect for the Annigirovaniya bosses, and a yellow thing, which I do not remember how to shoot, but she has a special shot-a hilka that Sometimes very handy. But for all this I began to pay attention already at the end of my acquaintance with this game. Because it comes from a drive that you do not pay attention to other things. So I would definitely recommend it if you like platformers.
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