Z-Riders!
About
For 1 or 2 Players. Kind of mundane. Prototype. Contains a few bugs.
Successful Z-Riders must navigate their flight-capable zebra between moving spikes, across spiky checkpoints, reach the little red flag, and save the day. (Use your imagination a little, okay?)
Trapped in a seemingly endless loop of time and space, our protagonist and their trusty zebra are doomed to repeat their dangerous screen-crossing adventure again and again, facing faster-moving spikes, boredom and repetitive strain injury until they succumb to a spiky death or Can Ride No More.
The game supports XBox360 controllers using the left stick and B button, or you can play using the keyboard (A, D, and W for Player 1, Left, Right and Up for Player 2).
[Designer's Note: This game prototype was made in January 2014, and maybe should have been part of Flappy Jam. Although it's quite simple, making this game taught me a lot about coding in GameMaker. Zebras entered the process as part of a joke mode for an unreleased 'dressage' game, in which you move a silhouette of a horse around a sand-coloured screen to music and receive points in respect of perceived artistic expression. The notion of 'Zebra Mode' then set a precedent for the off-hand evaluation of videogames by whether or not they have a zebra in them.]