Average Playtime: 5 hours

Zen Garden

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About

Zen Garden is a calming puzzle game, built around an ancient Japanese tradition.

Each mechanic is simple, but don't let that fool you, it is their combination, which lies in the heart of every challenging level.

The game does not encourage brute force, you can't just wing your way through every obstacle on your way to success. Sometimes you have to stop and really think what you are about to do. Because just like in real life, after you place your rake on the sand, there is no undo, you can only start over.

It goes without saying, that in order to get immersed in this gorgeous scenery, you need suitable soundtrack. That is why graphics and handcrafted levels go hand-in-hand with music composed specifically to set your mind at ease.

Have a good time and Thank You for your support.
Platforms
Release date
Developer
300 fps
Publisher
300 fps
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: 1.5 Ghz
  • Memory: 512 MB RAM
  • Graphics: 512 MB
  • DirectX: Version 9.0c
  • Storage: 300 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8
  • Processor: 1.5 Ghz
  • Memory: 512 MB RAM
  • Graphics: 512 MB
  • Storage: 300 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Zen Garden reviews and comments

Translated by
Microsoft from Spain
The enclosures, an enclosure of any kind, because it needs a maintenance or a regular care, in this case we refer to one called garden, a Zen garden. The character of these is the tranquility of Buddhism and is sometimes represented by a very beautiful trees called Sakura. For a Sakura tree To maintain a harmonic balance can be contrasted with common things: rocks, benches, lanterns, shrubs and even simple stones, and to complement its finish the surface can be filled with fine sand, for example. Because Zen garden retransmits in playability the main care necessary for that balance or order is the appropriate or preferential, its surface, or what is the same, the sand. In the game we adopt the role of a caretaker who has the task of keeping that sand without mounds or holes, bone, correctly esplanade. Daily or periodically you will pick up your rake to start your maintenance work. For me it would be an honor to take care of one of these gardens and do for myself this work so... Balancing. Rastrillear sand requires a certain technique, it is not the same as removing dry grass leaves; It should be done in a straight line and never step back through where we have gone. The player will aim to draw several unilateral routes to finish. For this to be a game of intelligence the work ground will be grided, our mission is to go through all the sand grids without stepping on any. For the game to be distinguished as its own, a mechanic will be achieved between the sand area and the edges. At the edges (slabs of stone out of the sand) we will have total freedom to move and in the area of the sand we can only-once started the movement of rastrillear-to follow forward in straight line. If the area only contained sand without any other decorative element, logically we would make paths of parallel lines in the form of S: Straight line, two turns of 90 degrees in the edge and another straight line, and so on, and when being grid, based on parallel lines It would cover all the terrain (this could be considered the tutorial) But now comes the good, the various elements that can be incorporated into the area of the arena, occupying the same one box. -Rocks-Shrubs-Lanterns-Benches On level 1/30 We start with the rocks. If We come across a rock in our path while plotting a line by obligation we will have to make a turn of 90 degrees left or right to be able to arrive somehow to the end, to the edge. Starting on this first line that has been curved by obligation of the Rock will apply a second rule necessary: The drawn line acts as an obstacle so that the subsequent lines can never overlap each other. These two rules translate into a closed game on a plane, being of ingenuity about the imagination of building and that is carried out by our own decisions, depending on us the work of structuring. It May seem difficult but I tell you that with patience you will arrive to dominate the layout of the lines so that they can be used towards their purpose. The elements are there, but the real element is the player, and the great element that you will see and appreciate will be a Super Sakura ' ' recommended as a game of intelligence.
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