ZeroRanger reviews

Translated by
Microsoft from Spain
Enemies clearly inspired by Gradius and R-Type, final bosses preceded by a text similar to that of Radiant Silvergun and the possibility of using a drill with which you can traverse the skies are some of the hundreds of references of anime and above all shmups of Cave and Treasure that flood the small universe of ZerOranger. It Would Be easy to think that so much homage is an attempt to compensate for something; Maybe the gameplay is not too good, but hey, "it has references to Evangelion 10/10". But no. ZerOranger is a real gem. It Is A game that deserves to be put to the level of those who worship. At The playable level we have four phases, which end up being eight, plus some other bonus along the way. The design is fantastic, levels measured to millimeter and that present a constantly increasing challenge but that never feels unfair. Perhaps the limited color pattern makes things a little more difficult than it should in a couple of stages, but as a rule the field is perfectly readable and the game gives you the tools you need to get out of the more complicated situations. These tools are seven weapons that operate in a slightly different way depending on which of the two playable characters we choose. You can use a total of three at a time, together with the standard shot, and allow us to alter the game according to our objectives: if we just want to pass the game there are weapons that allow more to go to sack, if the idea is to get the highest score possible there are weapons Q The EU makes this end easier. Certain weapons go better against certain final bosses, certain weapons go better against sections that we choke. Like I said, ZerOranger is a tough game. The character can get a hit from normal enemies without dying. You Can earn extra lives by destroying certain enemies. You Can use weapons to stop bullets and even use a shield to destroy small enemies by touching them. But eventually you'll fall. As if it were a bar of experience, the score you have achieved will be filling a meter will gradually increase the amount of continues at your disposal. Similar to Ikaruga giving you an extra credit for every hour played. ADD the ability to choose level and pass ZerOranger is within reach of anyone, even those with little experience in this matamarcianitos. Of Course, the 1CC is something else. If It ended up like this, it would be pretty good. A very competent game. But Let's talk about history. Okay. History is no big deal. The normal Thing in the genre. But the way to tell it is what makes ZerOranger a truly special game. On this aspect I would prefer not To tell anything; The less you know the more you will be surprised. The game has a few surprises that recontextualize some of the most archaic aspects of the shmups, a good amount of experimentation, and a final decision that would leave Yoko Taro himself rolling through the floors of the illusion. Dress all this with a fabulous graphic and soundtrack and what you have is a juegazo that everyone should try. One of the biggest surprises of 2018 and a title unfortunately treated like nobody by the press. A pity.
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